Iphone Software Engineer Resume
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Dunedin, FL
PROFESSIONAL EXPERIENCE
Confidential, Dunedin, FL
iPhone Software Engineer
- Developed a comprehensive flight logging app (APDL) for commercial pilots. Developed a C#, Objective C and SQL code generator. Designed and developed web based importer from previous Palm and WindowsCE versions. Built a QA validation system for FAA FAR 117 regulations. Implemented iOS Calendar integration, weather radar maps and cloud synchronization.
- C#, Objective C, ASP.Net (DevExpress), Core Data, SQL, Scrum, Agile, xCode, Visual Studio, git, TeamCity, bash, javascript, Entity Framework, Xamarin Studio
- Implemented a fragment shader pipeline for HandPaint to perform various 2D effects including Gaussian blur, sphere, and embossed effects. C99, Objective C, OpenGL.
- Implemented a simple app, SightLevel, that projects a level line and angle on an iPhone or iPad camera view. Objective C.
Antiques Dealer
- Acquired, repaired and resold various antique items through both storefront and Internet venues. Responsible for inventory tracking, general accounting, tax preparation and general inventory repair.
Confidential, Oldsmar, FL
Program Lead
- Lead a small team of developers in the design and development of Disney’s Spy Kids children’s game. Skills used include 2D graphics, OO design, Direct - X, prototyping, and code review.
- Built a testing framework for portions of the Gorilla game engine using CppUnit.
- Added a variety of features to the Gorilla Game Engine including Subject/Observer framework and QuickTime playback capabilities.
- Ported the Spy Kids game and portions of the Gorilla game engine to Macintosh OS 9 and OS 10.
- Redesigned and implemented a multilingual version of the Spy Kids game using Unicode encoding.
- Designed and developed Disney’s Tinkerbell video game. Skills used include 2D and 3D graphics, C++, OO design, and Direct-X.
- Developed Disney’s Girlfriends video game and communication platform. Skills used include 2D graphics, SQL database access, TCP/IP communications, client/server communication, C++ and OO design.
Confidential, Lowell, MA
Software Engineer
- Responsible for development and maintenance of Spaceball series device driver, SDK and demos for UNIX. The project included design and implementing a 3D graphics eye point and object control based application to demonstrate the capabilities of the Spaceball. Skills used on this project include OO Analysis and Design, C, C++, 3D graphics, X-Windows and Motif.
- Designed and implemented a SoftImage plugin used to support the Spaceball under Windows NT. The plugin provided the user with the ability to manipulate and animate the cameras and objects in 3D space using the Spaceball.
- Performed a feasibility stu Mkdy researching support for the LightWave animation package using native or plugin methods.
- Designed and implemented a device driver and 3D demo application for the Spaceball in java.
- Maintained a CADKEY plugin used to support the Spaceball. Skills used on this project include C, C++, 3D graphics, and MFC.
- Designed and implemented a Spaceball device driver, SDK and 3D demo applications for Windows NT and Windows 95 using MFC and shared memory.
Confidential, Lowell, MA
Lab Assistant
- Participated in the development of the MASE project: a project researching the security for UNIX workstations and servers.
- Maintained the EYES Visual Programming Language IDE used for data flow and graphics processing research.