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Software Engineer Resume

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Columbia, MD

TECHNICAL SKILLS:

Languages / Frameworks: C# .NET, SQL Server, HTML, CSS, JavaScript, Java, C++, ASP.NET, Web Forms, Xamarin, Microsoft UWP, WPF, Prism, Actionscript 3.0

Relevant Software: Microsoft Visual Studios, Entity Framework, SQL Management Studio, FlashDevelop, Eclipse, Android SDK, Version Control (TFS, SVN, Git, Mercurial)

Skills: Object - Oriented Programming, Multitasking, Organized, Ability to adapt to changing environments, Attention to Detail

PROFESSIONAL EXPERIENCE:

Confidential, Columbia, MD

Software Engineer

Responsibilities:

  • Help build and maintain multi-platform architecture that extended to Web, Mobile, and Desktop.
  • Communicate with external resources to provide SSO Solution for the platform
  • Handled database migrations to newer versions of the platform
  • Revamped an ASP.NET WebForms front-end to utilize latest styling frameworks
  • Developed a brand new Windows 10 UWP native application and Xamarin Forms (iOS/Android) Compliance tool that can run online or offline tied to a large SaaS WebAPI platform.
  • Develop and provide custom reporting queries for clients
  • Design and implement new functionality for front-end and back-end solutions
  • Fix arising bugs between different client and platform versions
  • Deploy platform updates to development and production environments

Confidential, Hunt Valley, MD

Software Developer

Responsibilities:

  • Develop new functionality/features using Prism/WPF in .NET to compete with other popular mainstream competitors
  • Researched usability and design with public play tests
  • Perform periodic test sessions for games and software
  • Help build tools for in-house projects such as FTP monitoring, Flash Prototyper, and player tracking
  • Maintained software for wagering machines and games
  • Create initial design concept to be pitched to client
  • Collaborated with artists to implement and maintain design as approved by client
  • Added additional functionality to existing visual effect infrastructure and Sound Controller framework
  • Conducted iterative test sessions to maintain product quality
  • One Foot, Big Foot
  • Create initial design mockup to be pitched to the client
  • Ensured game design and mechanics followed initial design concept
  • Implement new replacing icon mechanic specific to One Foot Big Foot
  • Implement video playback support for regular gameplay and initial visual effect infrastructure for particle effects
  • Collaborate with artists to design new type of Instant Racing pari-mutuel game
  • Implement new front-end mechanics
  • VeggieFest
  • Implement first iteration of hardware communication between bottomscreen and topscreen on Instant Racing terminals
  • Convert back-end game mechanics from legacy framework to handle communication with Prism front-end
  • Implemented front-end gameplay mapping based on legacy game mechanics

Confidential, Towson, MD

Intern - Lead Android Application Developer

Responsibilities:

  • Lead Intern on the android SDK and android development
  • Used Eclipse IDE to develop android applications and Integrate Android app with web sites using RSS
  • Help with overall company website design using HTML & CSS through Wordpress platform
  • Improve search engine optimization, fix bugs and code.

Confidential

Lead Game Developer

Responsibilities:

  • Lead overall game direction and design including user interface layout, gameplay mechanics and game economy.
  • Programmed ray casting system for various special effects, game mechanics, particle systems, and enemy AI
  • Daily tools include Flash Develop, Photoshop, Illustrator, and Tortoise Hg.

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