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Software Engineer Resume

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SUMMARY:

Proficient in C++ and C# with a strong knowledge of math and physics. Dedicated and motivated worker with the ability to learn new programs and tasks both quickly and efficiently. Analytical, detail - oriented, and successful in identifying and implementing solutions to programming problems. Works well in both team and individual settings. Extreme passion for video games. Open-minded about new opportunities and expanding knowledge and new technologies.

TECHNICAL SKILLS:

Core Skills Languages Game Engines Software: Object-Oriented Programming C++ Unity3D Visual Studio, Design Pattern Implementation C# XNA Framework Visio, Analytical & Debugging Java (Android) UDK Tortoise SVN, Level Design Html Box2D GIT, Practical Game Design XML Cocoas2D Perforce, Data Structures Design (MVC, Singleton, Etc) Eclipse, Architecture Design Vuforia SDK

PROFESSIONAL EXPERIENCE:

Software Engineer

Confidential

Responsibilities:

  • Built a Confidential which allows the user to store their movies as data.
  • Has the ability to store, add, remove, search, and sort their movies by Genre, or Title.
  • Assigns an ID to each movie so that users can "ID" their actual movies for easy finding.
  • Uses XML and .Net, with a user-friendly layout for building levels.
  • Has a variety of different bricks capable of having different states, as well as different amount of hits per brick.

Technologies Used: Microsoft Visual Studio, C#, .Net

Software Engineer

Confidential

Responsibilities:

  • Develop a game using the Unity3D game engine as Lead Programmer and Lead Game Designer
  • Responsible for Asset Management
  • Maintain project on target on deliverable due dates
  • Maintain project documentation and development Issues management
  • Implemented different aspects of the game such as:
  • User Interface / Heads Up Display (HUD)
  • Inventory System responsible for maintaining players collected items
  • Non-Interactive Artificial Intelligence
  • Animation Scripting

Technologies Used: Unity3D, C# Scripting, DropBox, Google Docs, 3ds Max (Modeling), Gimp

Software Engineer

Confidential

Responsibilities:

  • Developed using Microsoft's XNA Framework as Co-Lead Programmer and Lead Game Designer
  • Created Level Editor to quickly make levels that integrate into the game (.NET, XML files)
  • Implemented different aspects of the game such as:
  • Collision Detection
  • Inventory System for storing power-ups and other attributes
  • Maintained project on target on deliverable due dates
  • Maintained project documentation and development Issues management

Technologies Used: Microsoft Visual Studio, XNA, C#, .Net, Google Docs, Tortoise SVN, Gimp

Software Engineer

Confidential, Las Vegas, NV

Responsibilities:

  • Develop Slot Machine Games using in-house API, and Unity 3D.
  • Collaborate daily with Game Designers and Artists.
  • Use Waterfall and Agile development depending on project.
  • Completed games: JaseRising, Amazon Dynasty, Eternal Waters

Android Mobile Engineer

Confidential, Fort Lewis, WA

Responsibilities:

  • Programmed Mobile Applications from scratch
  • Modified existing mobile applications for:
  • Research Enrollment Configuring
  • Bug Fixes
  • Tested new/existing applications for bugs and approval for release.
  • Researched new technologies to use for developing Pilot applications as proof of concept
  • Augmented Reality Based applications.

Unity3D Game Engineer

Confidential, Fort Lewis, WA

Responsibilities:

  • Designed and implemented game functionality.
  • Overall program that aids soldiers and others to overcome PTSD and behavior change problems.
  • Agile Development using Trello boards to aid in our processes.
  • Worked closely with Modelers/Artists to create visually appealing environments, and gameplay.

Game Software (Compliance) Tester

Confidential, Redmond, WA

Responsibilities:

  • Run test cases establishing technical compliance
  • Accurately write-up bug reports using a PC-based tool

Game Test Associate

Confidential, Redmond, WA

Responsibilities:

  • Test software on different hardware to ensure that no hardware issues arise on different software.
  • Document any known/unknown issues with hardware or software that may need fixing.

Game Programmer Intern

Confidential, Auburn, WA

Responsibilities:

  • Designed and implemented game functionality in 3D games
  • User Interface
  • Camera Controls
  • Basic Artificial Intelligence
  • Animation Scripting
  • Misc (Teleporter mechanics, Basic Particle Effects, Puzzle process using Binary Code)
  • Collaborated with other programmers, and 3D modelers to in corporate assets

Technologies Used: Unity3D, C#, DropBox, Gimp, 3ds Max, Maya

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