We provide IT Staff Augmentation Services!

Release Engineer ,resume Profile

BentonvillE

TECHNICAL SKILL SUMMARY

Microsoft Team Foundation Server

TFS 2010-2013 end-to-end 3-Tier Architecture Client Application and Data Reporting and Analysis Services SharePoint / Project Portal Work Item / Issue Tracking Version Control TFS Build

Deployment Platforms

VMware ESX Windows Server 2008 Windows Server 2003 Windows 7 Windows XP Windows Vista XNA Xbox PC WP7 Phone Citrix

Version / Source Control

GIT TFS 2008 TFS 2010 TFS 2012-13 Repositories CVS Subversion Fisheye Alienbrain Asset Management

Release Engineering

  • TFS Build Automation / Continuous Integration MSBuild
  • IBM Blade Logic Build Forge
  • Jenkins / Hudson
  • InstallShield 2010 and older MSI package deployment Visual Build build automation RTPatch patching NSIS Advanced Installer
  • Remedy 7 For Change Control Management
  • NuGet

Hardware and Software Configuration

  • Experience installing and configuring Team Foundation Server Sharepoint Microsoft SQL Server operating systems as well as configuring network settings such as DHCP and DNS.

Virtualization

  • VMware Datacenter and desktop products ESX ESXi vSphere Lab Manager Virtual Linux Ubuntu Debian and other flavors

Databases

  • SQL Server 2008 SQL Server 2005 SQL Server 2000

Software Development / Scripting / Graphics APIs

  • C/C C .NET Java
  • Python Windows PowerShell XML Ant
  • DirectX OpenGL RenderWare WildMagic OGRE 3D Granny 3D animation middleware

PROFESSIONAL EXPERIENCE

Release Engineer

confidential

  • Windows Build and Deployments using Jenkins
  • Continuous Integration automated testing and security testing through automation
  • Managed code repositories using subversion and GIT.

Senior Software Configuration Manager

confidential

  • Responsible for Build and Deployment using TFS 2012
  • Customize and Automate Client-Driven Deployment Solutions

Senior Software Configuration Management Engineer

confidential

  • Expert in Release Planning and Release Scheduling
  • Designer of the .NET SCM plan Build and Deploy Management plan at an enterprise level
  • Help formalize the SCM function in the organization
  • Visualize the need for various roles and assigning release manager/release engineer roles oversee each release
  • Managed and implemented nightly and continuous integration builds and automated deployment using Build Forge and Blade Logic
  • Managed and Migrated Source control repositories
  • Code-Reviewed .Net Web Applications in C ASP .NET

Senior Software Configuration Management Engineer

confidential

  • Implemented Software Configuration Management SCM Industry Best Practices
  • Managed and implemented nightly and continuous integration builds and automated database deployment

confidential

  • Helped Implement TFS 2010 Industry best Practices with an Industry Leader focusing on Technical Architecture Deployment and project management.

confidential

  • Implemented Software Configuration Management SCM Industry Best Practices from end-to-end for one of the best performing banks in America.
  • Optimized and virtualized the deployment pipeline.
  • Managed and implemented nightly and continuous integration builds and automated database deployment
  • Automated deployment of database projects windows services web sites and web applications
  • CMMI model workflow implementation using TFS 2010.
  • Familiarity with Enterprise class infrastructure and architecture.
  • Experience developing and deploying to .Net architectures and web deployment projects.

confidential

  • Reported directly to the Vice President in Test and Technologies at Metavante
  • Successfully certified several products in Windows 7 and Windows Server 2008 utilizing testing methodologies extensive virtualization and quality center to ensure a bug free release.
  • Responsible for successful delivery of over 30 products across the divisions yearly including major releases hot fixes and feature packs. Over 1500 bugs and tasks resolved.
  • Authored over 300 Installation packages over the course of 2 years most of them with extensive customization.
  • Responsible for release archival of all the software development code in the state of Oklahoma
  • Provided support for the development QA and Engineering Support teams with release automation and management. This included maintaining and extending the build system creating installation packages and scripts.
  • Researched and implemented installation build and release best practices in accordance to the test and technologies policy improving every aspect of the release cycle.
  • Administrator role in multiple servers including the Build TFS/SharePoint and CVS servers.
  • Virtualized the Build System and migrated to VMWare ESXi for noticeable performance security and performance improvements

confidential

  • Assisted as an employee and as a contractor with upgrading the build system and the installation packages for multiple clients in the online space
  • Took over the position of release engineer and became responsible for maintaining and extending the company s build system. Helped automate the build process and extended the system to support a variety of configurations using InstallShield Python and Ant primarily.
  • Responsible for major project overhauls converting every C file to C as well as converting every project main solution as well as 3rd party from Visual Studio 6 to Visual Studio 8. Also converted the entire DirectX code base from DX7 to DX9
  • As a client / tools programmer I worked alongside the Lead programmer to develop features and bring stability to the client side of a social MMO game as well as expand the engine and tools in a variety of languages mainly C C and Python

confidential

  • Analyzed existing Worlds.com back-end infrastructure and provided recommendations on how to leverage existing tools to improve the release process and introduced a build system to automate builds
  • Assisted in migration from RenderWare to WildMagic API

confidential

  • Helped implement diverse aspects of Gameplay for 2 MMO projects following the direction of the lead designer and lead programmer. Developed tools and gameplay primarily in C .

Hire Now