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Unity/c# Developer Resume

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SUMMARY:

  • This app represents one of three apps I have published on the App Store. In addition, I co - founded an iOS game startup company with one of my clients and code software under contract for many others. I am also in various freelance roles developing iOS applications for small-sized firms, bringing multiple apps live on the App Store. Lastly, I work with youth as a general music teacher in a public school.

TECHNICAL SKILLS:

  • Swift
  • C#
  • SwiftUI
  • UIKit
  • Unity
  • Firebase
  • StoreKit
  • AVKit
  • MessageKit
  • MapKit
  • PencilKit
  • Bootstrap
  • CSS
  • HTML
  • Game Development

EXPERIENCE

Confidential

Unity/C# Developer

Responsibilities:

  • Added and enhanced the AR features of the Weather Satellites AR App, which will debut at Goddard Space Flight Center in Maryland in September 2022. Build UI and UI behavior functionality for the AR side of the app. (App has both AR and 3-D sections) Bug fixed the AR and 3D systems and scene loader. PlasticSCM source control and Azure DevOps. Provided video updates to NASA of app development progress. Prepared and delivered the app to NASA for publishing on both the Google Play Store and App Store.

Confidential

Sole iOS Developer

Responsibilities:

  • Built a SwiftUl-based animation video game with a Firebase backend for an Confidential client from scratch. This contract turned into a business partnership.
  • I coded the app from scratch using SwiftUI and Firebase.
  • Responsible for all UI and backend calls as well as Firebase security rules.
  • Coded StoreKit functionality for in-app purchase subscriptions.
  • Gameplay - players draw animations and challenge other players to find out the "link" or "rule" between the animations.

Confidential

Lead/Sole iOS Developer

Responsibilities:

  • Developed a sport video markup app for a sports coach client.
  • Integrated body position analysis code from Apple’s 2020 WWDC Vision example.
  • PencilKit API.
  • Use of trigonometry functions to calculate vector angles for shooting balls.
  • Future updates will use Apple’s Vision API to track the path of the ball from video analysis.

Confidential

Lead iOS Developer

Responsibilities:

  • Created a transparent tutorial video overlay on the main app screen.
  • Timed UI text to coordinate with the transparent video.
  • Used the view alpha channel to fade the tutorial and text in and out for a cinematic effect.
  • Coded app logic to display the tutorial only in applicable scenarios.
  • Updated the Google Maps view to display simultaneously with the AR camera in the bottom third of the screen to enhance the user’s ability to find objects in the AR world while navigating in AR.
  • Updated the map view system to include AR models and AR “air messages” based on their thumbnail or text data.
  • Enabled map view for all users, not just developers in debug mode.
  • Use of Jira system for software project management

Confidential

Freelance iOS Developer/Freelance Unity Developer

Responsibilities:

  • Served as a consultant to help the client make API calls using Combine.
  • Implementation of the Stripe Purchase API
  • Helped solve issues with concurrency, loading data models, and SwiftUI view management.
  • Arrows Video Game, Sole Unity Developer
  • A Unity/C# WebGL third-person shooter game for a client called "Arrows."
  • Craft - the Social Beer App, Sole iOS Developer
  • I am currently developing a social media­ style iOS app for craft beer lovers.
  • LEGO Sky Island Escape (Unity Port)
  • I made a port of a Unity-based LEGO game to iOS.
  • I coded the user control logic and combined pre-built game levels, customizing some of the game levels.

Confidential

Music Educator

Responsibilities:

  • Full-time elementary school general music teacher in the Pequannock school district.
  • Band director, choir director

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