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Android Mobile Developer Resume


  • Multimedia Engineer focused on computer science, with 7 years of experience developing mobile technologies with multicultural teams both local and offshore.
  • Passionate learner, enthusiastic about discovering new technologies which improve user experiences, software performance, and development processes.
  • Delivered successful video games, mobile applications, and software for multiple platforms, using Agile/Scrum SDLC.
  • Extensive expertise in image processing algorithms, as well as mobile technologies such as Android SDK, Java, SQLite, and Kotlin.Android Application Development Agile Methodologies Software Development Life Cycle
  • User Interface Design Android Accessibility Process Automation Design Patterns
  • Game Development Technical Troubleshooting & Implementation Team Collaboration


Languages: Java, JavaScript, C#, Kotlin

Mobile Libraries: Dagger 2, Mockito, Retrofit, OkHttp, Picasso, Glade, Vuforia, PubNub, RxJava*

Mobile Frameworks: Android SDK, Xamarin Native, Ionic

Game Frameworks: Unity3D, Flambe, LibGDX

Databases: SQLite, Realm, Firebase

Design Patterns: Observer, Factory Method, Singleton, FlyWeight, Template Method, Composite, State, Strategy, Mediator, Prototype

SDLC: Agile/Scrum

Tools: Git, JIRA, Terminal, IntelliJ, NetBeans, Visual Studio, Charles Proxy, SVN, GitHub, Jenkins

Platforms: Android, Linux, Windows, MacOS



Android Mobile Developer


  • Planned application architecture and developed modules.
  • Conducted code review, contributing greatly to research and development.
  • Coordinated Agile demos and meetings.
  • Integrated API services using Retrofit to communicate android applications with external REST APIs.
  • Used Jenkins, GitHub, and JIRA for continuous integration.
  • Performed troubleshooting and resolved issues reported by both customers and QA team.
  • Improved modules in Shop Disney Parks, My Disney Experience, and Profile by adding new features, troubleshooting, and resolving bugs.
  • Coordinated with iOS team and Core team, synchronizing multiplatform applications.

Technologies Used: Java, Android SDK, Dagger 2, Accessibility, Git/GitHub, Jenkins, JIRA, Android Studio, Charles Proxy, Retrofit, Picasso, Windows, Linux

Confidential, New York, New York

Android Engineer


  • Developed project prototypes for study and improvement.
  • Defined tools, frameworks, and protocols to be used for video streaming in real time.
  • Implemented WebRTC and PubNub frameworks to send and receive messages, and stream video.
  • Trained junior team members in latest technologies.
  • Coordinated with diverse team members in remote location and different time zone.
  • Assured timely completion of complex projects.
  • Delivered high - quality product within deadline, to present to investors.

Technologies Used: Java, Kotlin, Android SDK, Android Studio, WebRTC, PubNub, STUN TURN servers, Bitbucket, Git


Senior Java Developer


  • Defined architecture, tools, frameworks, and protocols for back-end development.
  • Developed and delivered functional modules.
  • Trained 3 team members in business logic.
  • Performed project management for Business Intelligence web application which processes and displays healthcare statistics.

Technologies Used: Java, JSF, PrimeFaces, NetBeans, AWS, PostgreSQL, JIRA, Bitbucket


Junior Video Game Developer


  • Analyzed GDD documents, and made major decisions on best technologies and practices to use based on project requirements.
  • Planned Scrum sprints, including tasks and timing.
  • Integrated software design patterns.
  • Implemented code architecture, algorithms, gameplay, and GUI.
  • Created game assets such as images, animations, and sounds.
  • Followed entire software development life cycle from requirement analysis to delivery.
  • Implemented all modules and delivered all Scrum sprints on time, eliminating delays.
  • Achieved high quality projects for major clients such as Nickelodeon and PBS Kids Play.

Technologies Used: C#, C++, JavaScript, Unity3D, Cocos2D-x, Flambe Framework, Vuforia Framework, Bitbucket, Git, SVN


Junior Software Developer


  • Analyzed and implemented design patterns.
  • Designed code architecture and algorithms.
  • Implemented, coded, and integrated gameplay and user interface.
  • Contributed game assets, images, animations, and sounds.
  • Developed 3D applications to visualize building projects with iPads and tablets, using Augmented Reality technologies on mobile devices.

Technologies Used: C#, C++, JavaScript, ActionScript 3, Unity3D, Cocos2D-x, Vuforia Framework, Git, SVN

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