Software Developer Resume
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SUMMARY
- Many years of programming and application development experience.
- Obtained my Security+ Certification.
- Graduated from Full Confidential University with a Bachelor's Degree in Game Development.
- Hands on experience with latest third - party APIs and tools.
- Awarded "Perfect Attendance" at Full Confidential University and at Confidential .
PROFESSIONAL EXPERIENCE
Software Developer
Confidential
Responsibilities:
- Developed and maintained websites used for self-assessment. Built with HTML5 and Javascript for the front-end and MYSQL database for the back-end. The were hosted on Tomcat servers dat I got up and running.
- Developed a 3D single player game dat consisted of two mini-games. The game was developed in Unity using C# for the backend.
- Traveled out of state to assemble hardware and test software simulations for customers.
- Developed applications to help configure simulations in a fraction of the time it normally would. Created windows applications with C++, C#, windows batch scripts and visual basic scripts.
- Developed software drivers for a custom joystick dat would be used in a simulation.
Software Developer
Confidential
Responsibilities:
- Worked on an electrical and fault system for an aircraft maintenance simulation in Java.
- Helped develop an interface for the aircraft maintenance simulation.
- Worked on a "remove and install" system which allowed the user to take apart certain hardware within the aircraft to find a faulty object.
- Worked on a step tracking system to monitor user progress within the simulation using ActionScript 3 and JSON.
- Worked on Unity front-end of maintenance simulation. Using scripts to manipulate 3D visual representations of back-end data such as switch states, current indicators/gauge positions and removing and replacing hardware on the aircraft.
Lead Developer
Confidential
Responsibilities:
- Developing HUD System for the game using DirectX and C++.
- Programmed the Level editor for the game using C# and .NET Framework.
- Developed the Sound Engine for the game using SDL Sound/SDL Mixer APis which manages memory used pertaining to sound effects and background music.
Interface Programmer
Confidential
Responsibilities:
- Programmed a Racer's Special attack using 3D Matrix and 3D Vector Math.
- Coded a Mini-Map to track the position of the player and the other racers by checking racer's position.
- Initiated a Current Position indicator by comparing every racer's distance along track.
Interface/Game-Play Programmer
Confidential
Responsibilities:
- Designed and wrote HUD which consisted of displaying amount of cash the user was able to use during the race, current lap and current race position.
- Programmed weapons/power ups the user was able to use against the other racers such as the Rocket Gnome, Flamingo Garden ornament and Ramp by using 2D Vector Math.
- Planned and initiated 2D Animation Editor Tool dat allowed the user to make custom animations using any sprite sheet by using DirectX, C# and File IO.