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Software Developer Resume

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SUMMARY

  • Many years of programming and application development experience.
  • Obtained my Security+ Certification.
  • Graduated from Full Confidential University with a Bachelor's Degree in Game Development.
  • Hands on experience with latest third - party APIs and tools.
  • Awarded "Perfect Attendance" at Full Confidential University and at Confidential .

PROFESSIONAL EXPERIENCE

Software Developer

Confidential

Responsibilities:

  • Developed and maintained websites used for self-assessment. Built with HTML5 and Javascript for the front-end and MYSQL database for the back-end. The were hosted on Tomcat servers dat I got up and running.
  • Developed a 3D single player game dat consisted of two mini-games. The game was developed in Unity using C# for the backend.
  • Traveled out of state to assemble hardware and test software simulations for customers.
  • Developed applications to help configure simulations in a fraction of the time it normally would. Created windows applications with C++, C#, windows batch scripts and visual basic scripts.
  • Developed software drivers for a custom joystick dat would be used in a simulation.

Software Developer

Confidential

Responsibilities:

  • Worked on an electrical and fault system for an aircraft maintenance simulation in Java.
  • Helped develop an interface for the aircraft maintenance simulation.
  • Worked on a "remove and install" system which allowed the user to take apart certain hardware within the aircraft to find a faulty object.
  • Worked on a step tracking system to monitor user progress within the simulation using ActionScript 3 and JSON.
  • Worked on Unity front-end of maintenance simulation. Using scripts to manipulate 3D visual representations of back-end data such as switch states, current indicators/gauge positions and removing and replacing hardware on the aircraft.

Lead Developer

Confidential

Responsibilities:

  • Developing HUD System for the game using DirectX and C++.
  • Programmed the Level editor for the game using C# and .NET Framework.
  • Developed the Sound Engine for the game using SDL Sound/SDL Mixer APis which manages memory used pertaining to sound effects and background music.

Interface Programmer

Confidential

Responsibilities:

  • Programmed a Racer's Special attack using 3D Matrix and 3D Vector Math.
  • Coded a Mini-Map to track the position of the player and the other racers by checking racer's position.
  • Initiated a Current Position indicator by comparing every racer's distance along track.

Interface/Game-Play Programmer

Confidential

Responsibilities:

  • Designed and wrote HUD which consisted of displaying amount of cash the user was able to use during the race, current lap and current race position.
  • Programmed weapons/power ups the user was able to use against the other racers such as the Rocket Gnome, Flamingo Garden ornament and Ramp by using 2D Vector Math.
  • Planned and initiated 2D Animation Editor Tool dat allowed the user to make custom animations using any sprite sheet by using DirectX, C# and File IO.

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