Software Engineer Resume
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Palo, AltO
SUMMARY
- Looking to obtain a junior - level position in teh Computer Science or Game Design fields.
- Strong mathematics, logic, programming, and problem solving skills.
- Surface knowledge of computer modelling and animation in 3DS Max and Blender, and open to learn more if needed.
- Familiar with Microsoft Office Suite, Adobe Creative Suite CS6.
- Extensive knowledge in game theory, computer graphics, & algorithm design.
TECHNICAL SKILLS
Platforms: Unix and Microsoft Windows XP - 10
Software: Java, JavaScript, C, C++, C#, Python, and HTML with teh ability to quickly learn more programming languages as needed.
Game Design Software: Unity Game Engine, GameMaker Studio Pro
PROFESSIONAL EXPERIENCE
Confidential, Palo Alto
Software Engineer
Responsibilities:
- Gameplay: Physics, Gameplay flow, Controls, Character abilities, Balancing
- UI implementation: Menus, Tutorial prompts, and HUD graphics
- Cameras and viewpoints: Cinematic cameras and Dynamic 3rd person gameplay cameras
- Art implementation: Integration 3D maps from Maya into Unity. Worked on map and character editing tool
