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Software Engineer Resume

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Palo, AltO

SUMMARY

  • Looking to obtain a junior - level position in teh Computer Science or Game Design fields.
  • Strong mathematics, logic, programming, and problem solving skills.
  • Surface knowledge of computer modelling and animation in 3DS Max and Blender, and open to learn more if needed.
  • Familiar with Microsoft Office Suite, Adobe Creative Suite CS6.
  • Extensive knowledge in game theory, computer graphics, & algorithm design.

TECHNICAL SKILLS

Platforms: Unix and Microsoft Windows XP - 10

Software: Java, JavaScript, C, C++, C#, Python, and HTML with teh ability to quickly learn more programming languages as needed.

Game Design Software: Unity Game Engine, GameMaker Studio Pro

PROFESSIONAL EXPERIENCE

Confidential, Palo Alto

Software Engineer

Responsibilities:

  • Gameplay: Physics, Gameplay flow, Controls, Character abilities, Balancing
  • UI implementation: Menus, Tutorial prompts, and HUD graphics
  • Cameras and viewpoints: Cinematic cameras and Dynamic 3rd person gameplay cameras
  • Art implementation: Integration 3D maps from Maya into Unity. Worked on map and character editing tool

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