Java Programmer / Android / Unity Developer Resume
Santa Cruz, CA
AREAS OF EXPERTISE:
Android SDK, APIs, UI, Scaling, Java, Eclipse, Accelerometer, C, HTML, PHP, Unity3d, JavaScript, C#, Rest, XML, JSON, XCODE, IOS (Unity), Admob, Git, Confidential, Source Tree, BitBucket
PROFESSIONAL EXPERIENCE:
Confidential, Santa Cruz, CA
Java Programmer / Android / Unity developer
Responsibilities:
- I started this website to showcase my apps.
- As an android developer of over 5 years, I completed the following 16 original apps in java/javascript as the sole developer using the eclipse and Unity guis for native and hybrid apps.
- Developed an animation manager and maintained various educational apps using unity, source tree and git.
- I developed this retro game in javascript, C#, and XCODE employing physics, gravity and optimal collision engineering.
- I converted the game from the Ipad. I was able to feature the accelerometer, touchscreen and high quality animation.
- Designed to learn 197 countries.
- I can turn over product quickly to suit anyone s needs.
- My development on the Android OS utilizes the sdk and available apis, employing a number of attributes such as the touch screen, voice recognition, scaling, the accelerometer, vibrations, audio, physics, gravity and others.
- I feel I can develop android and ios apps that use every tool available.
Confidential, Santa Cruz, CA
Programmer / Game developer
Responsibilities:
- I Developed a Spiderman game for the Jakks plug and play joystick system.
- Hired as a contractor, I quickly learned the system, coding and debugging in c to get the final product released prior to deadline.
Confidential, Santa Cruz, CA
Webmaster
Responsibilities:
- Developed websites for small businesses, artists and realtors. development from start to finish employing such tools as Php, JavaScript and drop down menus.
Confidential, Livermore, CA
Programmer / Game developer
Responsibilities:
- Ensured quality of outside developer games for the Confidential online gaming network.
- Confidential was used to maintain parallel code development.
- I also coded a number of ms - dos based games for the Confidential arcade system, which evolved into the VRS (video redemption system).
Confidential, Calabasas, CA
Programmer / Game developer
Responsibilities:
- Lead programmer and designer for Confidential Masters Classic in English and Japanese for the Super-Nintendo coded in assembly language.
- Developed fishing games that brought Confidential . into profitability.
Confidential, Scotts Valley, CA
Programmer / Game developer
Responsibilities:
- Developed a Scuba Science package for this educational company designed to read temperature, sound and light probes for the Confidential II.
- Also worked on various other educational products.
Confidential, Santa Cruz, CA
Programmer / Game developer / Publisher
Responsibilities:
- Established Confidential to develop World Geography for the Commodore 64 and the Confidential that was self-published getting worldwide distribution.
- Later developed a number of Atari 2600 games on a contract basis.