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Java Programmer / Android / Unity Developer Resume

4.00/5 (Submit Your Rating)

Santa Cruz, CA

AREAS OF EXPERTISE:

Android SDK, APIs, UI, Scaling, Java, Eclipse, Accelerometer, C, HTML, PHP, Unity3d, JavaScript, C#, Rest, XML, JSON, XCODE, IOS (Unity), Admob, Git, Confidential, Source Tree, BitBucket

PROFESSIONAL EXPERIENCE:

Confidential, Santa Cruz, CA

Java Programmer / Android / Unity developer

Responsibilities:

  • I started this website to showcase my apps.
  • As an android developer of over 5 years, I completed the following 16 original apps in java/javascript as the sole developer using the eclipse and Unity guis for native and hybrid apps.
  • Developed an animation manager and maintained various educational apps using unity, source tree and git.
  • I developed this retro game in javascript, C#, and XCODE employing physics, gravity and optimal collision engineering.
  • I converted the game from the Ipad. I was able to feature the accelerometer, touchscreen and high quality animation.
  • Designed to learn 197 countries.
  • I can turn over product quickly to suit anyone s needs.
  • My development on the Android OS utilizes the sdk and available apis, employing a number of attributes such as the touch screen, voice recognition, scaling, the accelerometer, vibrations, audio, physics, gravity and others.
  • I feel I can develop android and ios apps that use every tool available.

Confidential, Santa Cruz, CA

Programmer / Game developer

Responsibilities:

  • I Developed a Spiderman game for the Jakks plug and play joystick system.
  • Hired as a contractor, I quickly learned the system, coding and debugging in c to get the final product released prior to deadline.

Confidential, Santa Cruz, CA

Webmaster

Responsibilities:

  • Developed websites for small businesses, artists and realtors. development from start to finish employing such tools as Php, JavaScript and drop down menus.

Confidential, Livermore, CA

Programmer / Game developer

Responsibilities:

  • Ensured quality of outside developer games for the Confidential online gaming network.
  • Confidential was used to maintain parallel code development.
  • I also coded a number of ms - dos based games for the Confidential arcade system, which evolved into the VRS (video redemption system).

Confidential, Calabasas, CA

Programmer / Game developer

Responsibilities:

  • Lead programmer and designer for Confidential Masters Classic in English and Japanese for the Super-Nintendo coded in assembly language.
  • Developed fishing games that brought Confidential . into profitability.

Confidential, Scotts Valley, CA

Programmer / Game developer

Responsibilities:

  • Developed a Scuba Science package for this educational company designed to read temperature, sound and light probes for the Confidential II.
  • Also worked on various other educational products.

Confidential, Santa Cruz, CA

Programmer / Game developer / Publisher

Responsibilities:

  • Established Confidential to develop World Geography for the Commodore 64 and the Confidential that was self-published getting worldwide distribution.
  • Later developed a number of Atari 2600 games on a contract basis.

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