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Dev Ops (microsoft) Resume

3.00/5 (Submit Your Rating)

Redmond, WA

SUMMARY

  • Cross Platform face and hand gesture tracking software designed to use a webcam as an alternative to Kinect.
  • Written using C++ and takes advantage of the open source library, OpenCV and outputs results in 3D using OpenGL.
  • Enables the user to pick and choose 3D objects using a webcam using gesture tracking..
  • Fun casual game for Windows 10, iOS, Android and Mac.
  • Cross platform C/C++ engine using OpenGL, Direct3D11 (for UWP/Windows 10) with Objective - C support for iOS and MacOSX.
  • User destroys red squares by moving the asterisk and catching them in a circle.
  • Alternate game-play modes and online leader-boards
  • Web version (using HTML5, Javascript, and CSS): http:// Confidential . Confidential .net/

TECHNICAL SKILLS

APIs: DirectX, OpenGL, OpenGL ES, OpenAL, Win32, Cocoa, OpenCV, UWP (Wimdows 10)

Languages: Fluent with C/C++ .NET, C# .NET, Objective-C, Java, JavaScript, HTML5, XML

Tools: Visual Studio.NET, XCode, Product Studio, TFS, WinDbg, OllyDbg, Xbox XDK, JIRA, GIT, Selenium, Android SDK, AirWatch, SQL, PhoneGap/Ionic

Platforms: MacOSX, iOS, Android, Win32, Windows 10, Windows Embedded, Xbox, UNIX, QNX

PROFESSIONAL EXPERIENCE

Dev Ops (Microsoft)

Confidential, Redmond, WA

Responsibilities:

  • Currently working in Dev Ops as part of the Universal Store team (for Surface).
  • Writing and executing database migration code via C# .Net and LINQpad.
  • Code management, logging and updating using Git and Visual Studio 2017.
  • SQL data base management using Microsoft SQL Server Management Studio.
  • Bug tracking and management using Visual Studio Online (Team Foundation Server).
  • Logging test cases in XDK tools.
  • Functional and compliance test case execution.
  • Xbox Development and Retail kit usage for certification and bug checking.
  • Testing title specific functionality such as HoloLens, Kinect and Cortana.

Test Associate 3 (Microsoft)

Confidential, Redmond, WA

Responsibilities:

  • Managing bugs through Visual Studio and TFS.
  • Using Xbox One XDK tools to perform tests and collect debug log data.
  • Debugging of XDK prototype hardware through XDK tools remotely.
  • Ran various test cases for Cortana (also experienced with developing for Cortana using C# and XAML via UWP).
  • Troubleshooting beta hardware issues and reporting to leads.
  • Using WinDbg to examine gather and examine crash dumps from the Xbox console.
  • While not required, noledge of Windows 10 system internals, boot process, debugging and x86/x64 assembly TEMPhas proven halpful.
  • Developing XCTest framework for use with Visual Studio 2015’s WinObjC SDK.
  • Ensured cross platform compatibility for various common frameworks including OpenGL ES, OpenAL, OAuthConsumer, KeychainItemWrapper, etc.
  • Developed iOS based applications demonstrating WinObjC’s capabilities.
  • Maintained source code through github.
  • Extensive team collaboration with developers.
  • Debugging Objective-C on both Visual Studio and XCode.

Software Engineer (TableSafe)

Confidential, WA

Responsibilities:

  • Developed a complete automation framework using Java and Selenium using Eclipse IDE for compatibility with Windows and Linux.
  • Wrote automation test scripts using JSON for easy editing and updating for non-developers.
  • Maintained code base using Git.
  • Developed GPU stress test and monitoring tools using Direct3D11, WDK APIs, OpenCV, and NVAPI from NVIDIA, all from scratch.
  • Wrote various new automation using TAEF, C++ and C#.
  • Developed tools using user mode, driver level, kernel level and Windows RT APIs.
  • Extensive hardware testing of customized NVIDIA hardware and drivers.
  • Maintained code bases for existing automation tools.
  • Ported the Win32 POSIX threading library to Windows 10.
  • UEFI and BIOS debugging, and exposure to UEFI development.

Software Engineer

Confidential, Bellevue, WA

Responsibilities:

  • Download and build new OS images from C/C++ source code on TFS.
  • Developed test cases for CocaCola’s Freestyle™ dispenser.
  • Coordinated meetings to improve existing test cases from previous software versions.
  • Frequent communication with developers and QA engineers to meet project deadlines and sprint goals.
  • Performed automated testing using Java, Eclipse IDE and Selenium driver under Linux.
  • Worked in a team oriented environment using Agile/Scrum practices.
  • Performed JIT debugging with XCode (Objective-C) and Android SDK (Java) under MacOSX and Linux, respectively.
  • Managed git source control to handle change integrations from multiple developers.
  • Developed selenium based web driver code base.
  • Managed bug reports and manual test pass results using JIRA and RallyDev, respectively.

Software Test Engineer

Confidential, Bellevue, WA

Responsibilities:

  • Worked in a UNIX and QNX environment running and updating the automated test suite.
  • Working closely with developers from Adobe, Blackberry, TiVo and others across the country.
  • Using various open source tools to manage bugs and test cases.
  • Debugged, built and managed test scripts in Python under Windows and Linux.
  • Worked with GLSL for OpenGL ES 2.0.
  • Executed and modified pre-written test cases under consent from lead testers.
  • Logged and updated bugs using Team Foundation Server and Visual Studio .NET 2012
  • Exposure to Visual C# .NET for back end and web related testing.

Software Test Engineer

Confidential, Seattle, WA

Responsibilities:

  • Tested mobile applications for iOS, Android, and Windows 7 devices.
  • Managed JIRA based bug tracking database.
  • Modified existing test cases.
  • Executing test scenarios for pre-released and current Xbox 360 titles using XDK tools and actual Xbox Dev Kits.
  • Used, created and modified existing automated testing tools using SmartGlass and Windows batch files.
  • Worked with Visual Studio 2010 .NET Professional, C++ .NET and the latest XDK version’s super-set of DirectX.
  • Executed Black-box Testing procedures of Xbox360's Kinect hardware.
  • Calibrated and tested motion detection for Kinect software using in-house tools.
  • Used actual Xbox360 development kits for further processing and testing.
  • Used Product Studio.

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