We provide IT Staff Augmentation Services!

Technical Support Resume

3.00/5 (Submit Your Rating)

SUMMARY:

  • 3D Modeling ( organic & hard surface ) with Confidential, 3Ds Max*, Mudbox, Zbrush*, Houdini FX*, 3D coat, World Machine, City Engine, Vue, Terragen3, Topgun2 and Sketchup.
  • 2D Texturing with Surface Painter & Designer, Mari, Quixel, Artrage and Photoshop.
  • Concept Drawing with 3D Coat, Artrage and Photoshop. Confidential .
  • Rendering with Mental Ray, Arnold, Keyshot, and Marmoset Toolbag.
  • Video Editing with After Effects and Nuke.
  • Game engines: Unity 3D, Unreal & LumberYard.
  • Programming/Scripting at intermediate level: Javascript, Python, & C #.
  • Specialize in Sci - Fi Props, Vehicles, Environments, and Creature Characters, from cartoon to realistic. Game UI. Basic Concept Drawing. UX Research and Design.
  • Basic Animations and Rigging.
  • Intermediate special effects in Particle, Cloth, Pyro, Crowd/Flocking/Swarm and Fluid simulations with Confidential and Houdini Fx*.
  • Resourceful and adaptable in finding unique and innovative solutions for projects.
  • Highly motivated with a proactive approach to applying new technologies.
  • Efficient at interfacing with Programmers, Managers, & Artists, at all levels to ensure goals are understood and attained.

OBJECTIVE:

Provide UX VR DESIGN, 3D Models, Hi resolution photorealistic Textures, UV Layoutaccording to Concept Design for Props, Creatures, Vehicles and/or Environments within given timeframes.

SKILLS:

Organic and Hard Surface Modeling. Optimized Geometry Modeling for Portable Devices and VR ( Occulus, Vive etc,..) Sci-Fi and Fantasy Adventure genre’s. Realistic Texturing, and optimized UV maps, Normal Maps, Specular, Alpha, AO & Diffuse.

PROFESSIONAL EXPERIENCE:

Confidential

Technical Support

Responsibilities:

  • Provide 3d Models with Textures. Game Design documentation, High Concept Treatment, & Screenplay.
  • Designed Concept characters, with backstory, provide and collaborate on all concept artworks.
  • Conceive High Concept design for Games, Applications, and VR.
  • Created prototype game levels for, Casual and 1st person adventure games.
  • Created light maps, shaders, and AO for environments and props.
  • Created prototype VR spaces for Oculus Rift.

Confidential

Game Designer

Responsibilities:

  • Created all 3d and 2d artwork.
  • Created sound designs for Mediation app. for Confidential Development, Games and Entertainment.
  • This was a freelance position.

Confidential, Seattle

Game Designer

Responsibilities:

  • Instructor for 3d Modeling with Confidential .
  • Game Design Documenting and Screenwriting.

Confidential

Game Designer

Responsibilities:

  • Tested 3d Graphic features implemented by Confidential .
  • Created 3D Mesh, Textures, and Lighting for performance and validation Tests.

Confidential

Game Tester

Responsibilities:

  • Tested UI, Resolution and Graphics.
  • Insured proper layout of app UI.

Confidential

Game Tester

Responsibilities:

  • Optimized all 3D assets using in - game Editor on AOE3.
  • Fixed UV layout, re-topology of hi poly mesh.
  • LOD creation.

Confidential

Game Tester

Responsibilities:

  • Created design concepts and wrote NPC dialogue.
  • Created Game Design features, and storyline.
  • Described and created conceptual artwork for background environment: and game play levels.
  • Created 3D Special Effects and designed Levels according to Game Design Documentation.
  • Also created new game play features.
  • Created Special FX artwork

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