Technical Support Resume
SUMMARY:
- 3D Modeling ( organic & hard surface ) with Confidential, 3Ds Max*, Mudbox, Zbrush*, Houdini FX*, 3D coat, World Machine, City Engine, Vue, Terragen3, Topgun2 and Sketchup.
- 2D Texturing with Surface Painter & Designer, Mari, Quixel, Artrage and Photoshop.
- Concept Drawing with 3D Coat, Artrage and Photoshop. Confidential .
- Rendering with Mental Ray, Arnold, Keyshot, and Marmoset Toolbag.
- Video Editing with After Effects and Nuke.
- Game engines: Unity 3D, Unreal & LumberYard.
- Programming/Scripting at intermediate level: Javascript, Python, & C #.
- Specialize in Sci - Fi Props, Vehicles, Environments, and Creature Characters, from cartoon to realistic. Game UI. Basic Concept Drawing. UX Research and Design.
- Basic Animations and Rigging.
- Intermediate special effects in Particle, Cloth, Pyro, Crowd/Flocking/Swarm and Fluid simulations with Confidential and Houdini Fx*.
- Resourceful and adaptable in finding unique and innovative solutions for projects.
- Highly motivated with a proactive approach to applying new technologies.
- Efficient at interfacing with Programmers, Managers, & Artists, at all levels to ensure goals are understood and attained.
OBJECTIVE:
Provide UX VR DESIGN, 3D Models, Hi resolution photorealistic Textures, UV Layoutaccording to Concept Design for Props, Creatures, Vehicles and/or Environments within given timeframes.
SKILLS:
Organic and Hard Surface Modeling. Optimized Geometry Modeling for Portable Devices and VR ( Occulus, Vive etc,..) Sci-Fi and Fantasy Adventure genre’s. Realistic Texturing, and optimized UV maps, Normal Maps, Specular, Alpha, AO & Diffuse.
PROFESSIONAL EXPERIENCE:
Confidential
Technical SupportResponsibilities:
- Provide 3d Models with Textures. Game Design documentation, High Concept Treatment, & Screenplay.
- Designed Concept characters, with backstory, provide and collaborate on all concept artworks.
- Conceive High Concept design for Games, Applications, and VR.
- Created prototype game levels for, Casual and 1st person adventure games.
- Created light maps, shaders, and AO for environments and props.
- Created prototype VR spaces for Oculus Rift.
Confidential
Game DesignerResponsibilities:
- Created all 3d and 2d artwork.
- Created sound designs for Mediation app. for Confidential Development, Games and Entertainment.
- This was a freelance position.
Confidential, Seattle
Game Designer
Responsibilities:
- Instructor for 3d Modeling with Confidential .
- Game Design Documenting and Screenwriting.
Confidential
Game Designer
Responsibilities:
- Tested 3d Graphic features implemented by Confidential .
- Created 3D Mesh, Textures, and Lighting for performance and validation Tests.
Confidential
Game Tester
Responsibilities:
- Tested UI, Resolution and Graphics.
- Insured proper layout of app UI.
Confidential
Game Tester
Responsibilities:
- Optimized all 3D assets using in - game Editor on AOE3.
- Fixed UV layout, re-topology of hi poly mesh.
- LOD creation.
Confidential
Game Tester
Responsibilities:
- Created design concepts and wrote NPC dialogue.
- Created Game Design features, and storyline.
- Described and created conceptual artwork for background environment: and game play levels.
- Created 3D Special Effects and designed Levels according to Game Design Documentation.
- Also created new game play features.
- Created Special FX artwork