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Director Of Software Resume

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TECHNICAL SKILLS:

AWS, LAMP / PHP / jQuery / MySQL, Linux administration. Berkeley sockets, scalable cloud apps, 2D electronic time - based animation frameworks, 3D math, algorithmic generation of 3D content, GPU shaders (GLSL) and GPU-required 3D tools and end-user experience. Python 2 and 3, MySQL Workbench, Ubuntu, SuSE, PHP, Python, Visual Studio, Adobe Creative Cloud, Repetier GCode Viewer, Slic3r, MeshLab, among others. Knowledge of embedded systems programming (Arduino programming in Processing IDE). Usability analysis and redesign.

WORK EXPERIENCE:

Director of Software

Confidential

Responsibilities:

  • Department founder, strong organizational leader below C - level.
  • Consulted on budget, hiring practices, outside partnerships (beyond just the scope of software),
  • Assisting business division and C-level to grow a young company from a tiny seedling. IT and intranet development.
  • Primary designer of tools for artists, analysts and end-users.
  • Lead development on a collection of integrated systems including projects ranging from native Windows applications to web and cloud infrastructure.
  • Product manager, lead developer. 200,000+ lines written, over 1M lines managed.
  • Customization systems lead software designer.
  • Scripted manipulation of Gcode for 3D printers.
  • Created flowcharts, case studies, usability analysis and technical documentation.
  • Maintained networking / IT infrastructure, computer purchasing, setup and maintenance for 10+ users.
  • Integration of State-of-the-art POS card readers (C#) and receipt printers
  • Mentor to interns. Talent acquisition. Wore other hats.

Owner

Confidential

Responsibilities:

  • 2 Greenlit projects on Valve’s STEAM platform.
  • DRY heavy with a meticulous attention to programmer interfaces.
  • Develops powerful systems for graphics and multi-media.
  • Unit- and system-testing for 1800 self-authored interoperable graphics and media-related control classes
  • Other hats: Game designer, artist, graphic designer, sound engineer AI / game systems design, plot and content finagler.
  • Touch screen gesture detection, joystick interface support.
  • 2D, 3D and 2.5D, Voxels, VBOs, FBOs, randomness, GLSL, utility classes, particle systems, AI, plot-related systems.
  • Procedural generation for large seemingly endless and massive-scale worlds.
  • Integration of 3rd party middleware libraries OpenAL, OpenGL, SteamAPI, VAST and about 30 others.
  • Scripting language design.
  • LAMP-stack, Linux-aware cross-platform coding style.
  • Photoshop, GIMP, Illustrator, Audacity, TimelineFX, BluffTitler.
  • GML programmer / GameMaker Studio. Nintendo developer. Clandestine consultant to major AAA title executives.
  • Graphic designer, digital asset purchaser, marketer, public relations and primary investor.

Web Developer

Confidential, Pittsburgh, PA

Responsibilities:

  • Contract management software developer for a leading and mature music industry business software-as-a-service platform. Git, PHP, LAMP stack, jQuery, PHP, CSS, HTML, MySQL. Primary framework: CodeIgniter

Web Consultant

Confidential, Pittsburgh, PA

Responsibilities:

  • Web and social media developer responsible for both new project development and maintenance of existing sites using PHP, LAMP stack, jQuery, PHP, CSS, HTML, MySQL, responsive design. Primary framework: Wordpress

Developer

Confidential, Manhattan, NY

Responsibilities:

  • Web and mobile developer responsible for both new project development and maintenance of existing high availability websites using PHP, LAMP stack, jQuery, PHP, CSS, HTML, MySQL, responsive design.

Consultant, Analyst/Programmer

Confidential, Pittsburgh, PA

Responsibilities:

  • Lowest-level development of a custom LAMP stack framework.
  • Templating language design and related interpretive compiler in C.
  • Extensive use of jQuery and HTML/CSS to build complicated and robust live web applications.
  • Apache2 server installation, configuration, performance tuning and maintenance for a dozen websites.
  • Design of a web-based media platform for streaming television (and radio) including content upload and media transcoding services hosted on an unmanaged Linux VPS.
  • OpenGL and C/C++ (300,000 lines of C++ and 1800 classes), unit testing, system testing, profiling and advance debugging techniques, profiling, system design, graphics engine design and OpenAL/OpenGL for a PC multimedia engine suite.

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