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Front-end Developer Resume

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SUMMARY:

  • Versatile Front - End Developer with 10+ years of experience developing and managing user interfaces for complex projects, with the last three specializing in responsive Angular-cli web-apps.
  • This recent experience is enhanced by several years as a video game Developer, UI specialist, 2d and 3d Artist, Asset Animator, Sound/Video Engineer, Localization Specialist, Team Leader and Classroom Instructor.
  • Capable of managing a broad scope of subjects in fast-paced, complex, and multi-layer organizational setting
  • Strong strategic thinker, creative problem-solver and effective team member
  • Extensive experience working directly with designers to rapidly prototype iterations in order to fine-tune user experience
  • Energetic and effective leader, mentor and coach
  • Well rounded knowledge of configuring PC hardware, operating systems and applications, designing and troubleshooting networks and optimizing workflows
  • Classroom instructor with experience teaching students ranging in age from elementary through adult

AREAS OF EXPERTISE:

  • Angular-cli, JavaScript, HTML5, CSS, SASS, TypeScript, Bootstrap4, HTML5, jQuery, Express, d3js, Highcharts, Rxjs, Git
  • PhotoShop, After Effects, Premiere, Illustrator, Sketch
  • Autodesk Maya.

EXPERIENCE:

Confidential

Front-End Developer

Responsibilities:

  • Working with a science team to develop internal charting web app for environmental consulting firm.

Tools: Angular-cli, Typescript, PhotoShop RxJs, SASS, D3js.

Confidential

Front-End Developer

Responsibilities:

  • Hired as a developer for a short term contract to overhaul the Confidential website in preparation for the Electronic Entertainment Confidential .
  • Confidential is a free video game streaming website and service owned by Confidential .
  • It is a cross-platform; fully responsive website aimed at all major browsers as well as the Confidential Xbox console.
  • Worked with a group of five programmers in an expedited effort to build all elements of the front-end.
  • The Confidential product is assembled using the Angular-cli framework, TypeScript, Rxjs, and SASS.

Confidential

Front-End Developer

Responsibilities:

  • Developed fully functional responsive solutions based on insurance industry business requirements.

Tools: Angular versions 1-5, HTML5, JavaScript, Typescript, SCSS, Photoshop, Illustrator, Highcharts and d3js charting libraries .

Confidential

Lead Developer

Responsibilities:

  • The Confidential website requires multiple concurrent live video streaming sessions.
  • My role was that of the lead programmer tasked to build a startup web presence.
  • The site is built using AngularJs, Express, Mongoose and MongoDb and is hosted on an Confidential Bare Metal server.
  • It had become apparent that I was pigeon-holed as a game developer using proprietary software aligned with 3d real-time games.
  • In order to bridge my base of knowledge from games to web development I enrolled in the Programming for Mobile and Web and Cloud Computing at Confidential .
  • This 50 credit is designed for work in positions which require development and maintenance of web-based applications to be used on the desktop and mobile devices.

Confidential

Mobile Developer

Responsibilities:

  • Contracted to convert web-based mini games through Scaleform middleware to Confidential IOS platform.
  • All games were constructed in FlashBuilder using Action Script 3.

Confidential

Game Developer

Responsibilities:

  • I worked with the in-house 343 team as a UI developer for the HALO 4 user interface.
  • All elements created and animated using 343’s proprietary user interface development tool.

Confidential

Game Developer

Responsibilities:

  • Confidential shipped games for the PC, PS2, PS3 and PSP hand held device.
  • During my 15-year tenure at Confidential Interactive, my game development contributions included:

Classroom Instructor

Confidential

Responsibilities:

  • Hired to generate lesson plans and teach classes for a variety of graphic applications.
  • Classes usually consisted of 16-24 young adults and ranged from 8 - 30 hours of instruction.
  • 3D modeling, Multimedia Concepts, Animation techniques, Introduction to HTML, Adobe products: Photoshop, PageMaker, Illustrator and Premiere.

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