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Ios Developer Resume

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Palo Alto, CA

TECHNICAL SKILLS:

TECHNOLOGIES: Swift, Objective - C,, C++, C, Core Data, Core Animation, REST, HTML, XML, JSON, UIKit, ARKit, SceneKit, SpriteKit, GamePlayKit, Auto-Layout, Git

PROFESSIONAL EXPERIENCE:

Confidential, Palo Alto, Ca

iOS Developer

Responsibilities:

  • I implemented a Photo Task feature in the iPlano app for the Confidential Retail division.
  • A photo task details can be edited and a photo’s can be taken that are uploaded to a sever.
  • I did the screen UI design for multiple devices using auto-layout.
  • I added polish such as photo dissolves when deleting photos using Core Animation.
  • Programming was done using Swift 4.
  • This was a contract position.

Confidential, Santa Clara, Ca

iOS Developer

Responsibilities:

  • I implemented new features and for the SwingIQ 1.0 sports app for iOS.
  • I implemented synch-with-cloud functionality for uploading & downloading a user’s swing data & swing videos.
  • I used Core Animation to composite text for swing linear & angular speed data when exporting videos.
  • I added iPad screen view controllers using auto-layout and implemented parts of the application core data model.
  • I implemented wrapping the custom C++ swing algorithm code in Objective-C classes so that it could be called from Swift. This was a contract position.

Confidential, San Jose, Ca

iOS Developer

Responsibilities:

  • As the Lead developer of the Confidential POS for iOS SDK v2.0, my main responsibility was to improve performance and add multi-threading capabilities so the SDK could be called from multiple-threads simultaneously.
  • I also implemented the feature to print receipts in Chinese.
  • Programming was in Objective-C and this was a contract position.

Confidential, Sunnyvale, Ca

OSX Developer

Responsibilities:

  • As a developer on the Mac OSX Confidential Confidential team, my primary responsibility was to write 2 proof-of-concept apps to prove how it was possible to fix a bug where customer calls were dropped in the Confidential application used globally by Confidential .
  • I also worked on a new API for Confidential Chat called Confidential Eye and wrote unit tests.
  • Programming was in Objective-C and this was a contract position.

Confidential, San Francisco, Ca

iOS Developer

Responsibilities:

  • I fixed bugs for the 1.0 release of the Confidential app, an innovative new app for travelers by a start-up company that is still in stealth mode.
  • Programming was in Swift using iOS 8 andon iPhone & iPod Touch devices

Confidential, Oakland, Ca

OSX Developer

Responsibilities:

  • I was 1 of the lead Mac programmers on the APN Plugin Installer used to install the Ask Mac search plugin on Mac browsers as part of a Oracle Java installer.
  • My primary responsibilities involved working closely with the QA department to fix problems installing the browser plugin in Safari, Firefox, and Chrome browsers on the different versions of MacOS.
  • Programming was in Obj-C. This was a contract-programming project.

Confidential, Santa Clara, Ca

iOS Developer

Responsibilities:

  • I was hired to fix bugs in the Confidential cross platform game SDK used by many popular mobile games on both iOS and Android.
  • I fixed several issues for the Monster Madness mobile game.
  • Programming was in JavaScript and C++.

Confidential, San Francisco, Ca

iOS Developer

Responsibilities:

  • I was hired as a contract programmer to help with the 1.0 release of the PartyPetition application for iPhone.
  • I primarily fixed bugs and and resolved compatibility issues related to iOS 7.
  • Programming was in Objective-C using Xcode

Confidential, Campbell, Ca

iOS Developer

Responsibilities:

  • I worked on implementing the special ability to render an web page exclusively from cache for an iPhone app designed to enhance a users web-viewing experience.
  • I also fixed several bugs for the initial product release.
  • Programming was in Objective-C using Xcode & Interface Builder.

Confidential, Mountain View, Ca

iOS Developer

Responsibilities:

  • I worked preparing for numerous projects in the Confidential that use HTML5, JavaScript, & CSS3.
  • I was hired to work on iOS projects at a well-known computer company in Cupertino and at several large banks.
  • This was a full-time position .

Confidential, San Jose, Ca

Lead Programmer, & QA Tester

Responsibilities:

  • I designed & developed a cross-platform multi-player 3D graphics engine for real-time multi-player 3D games on all iOS (IPhone/IPad/IPod Touch) & Android devices (for Android 2.2+ devices).
  • I also did live demonstrations of the game engine for potential investors and venture capitalists and talked about the software architecture in detail with other engineers.
  • Technologies used include Obj-C, Cocoa, Java, OpenGL, & network programming with sockets.

Confidential, San Jose, Ca

iOS Developer

Responsibilities:

  • I implemented features in an iPhone app named Confidential that let's people search for restaurants, look at menus, & order menu items directly from their cell-phone.
  • Technologies used include Core Data, Networking, & Interface Builder. This was a contract programming position.

Confidential, Cupertino, Ca

OSX Developer

Responsibilities:

  • I was part of a team at Confidential developing a product that is still covered by a non-disclosure agreement.
  • All I can say is that I worked on a project in the Confidential Retail Division.

Confidential, Sunnyvale, Ca

iOS Developer

Responsibilities:

  • I was a programmer on the Confidential for iPhone product team. Confidential is a voice base navigation system that provides turn-by-turn directions, and other services, on the phone.
  • Major car companies such as Confidential currently use this technology.
  • I implemented an easy to use tile base user-interface for connecting to Confidential Connect and Confidential .
  • I also helped to perfect the product for the initial release. This was a contract programming position.

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