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Ux Design Group Head Resume

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SUMMARY:

  • I'm an interface designer with over 8 years of diverse experience. For the last 5 years I’ve been working closely with UX and UI in game development. I've worked both with web and mobile projects on different stages from ideation to completion and further usability testing and improvement. This year I moved to USA and now I'm looking for the new job opportunities to be able to do my best with all my experience.
  • Deep understanding of user centered design and interaction design principles.
  • Proficiency in translating ideas into prototypes and than into the final digital product.
  • Ability to work efficiently in team and cooperate with other departments.
  • Flexibility, adaptability and empathy.

TECHNICAL SKILLS:

  • InVision
  • Axure
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Flash
  • FontLab
  • Unity3D
  • Atlassian Software (JIRA
  • Confluence).

PROFESSIONAL EXPERIENCE:

UX Design Group Head

Confidential

Responsibilities:

  • Worked with several mobile game development teams (both in the running titles and in the new ones) across all stages of the production:
  • Guided the activity of the UX - designers and UI-artists teams and participated in the recruitment process; Interacted closely with the game designers and product managers in order to define the main goals and translate them into mockups and specifications; Developed detailed wireframes, flowcharts and interactive prototypes; Created and maintained detailed user interface specifications; Participated in usability testing and collected feedback from players to identify opportunities for improving of user experience.

UX/UI Design Lead

Confidential

Responsibilities:

  • Started and guided the whole UX/UI design process in the new open-world survival mmo game:
  • Translated game design needs into the mockups and prototypes; Created visual assets and participated in their implementation.
  • The game is not released yet.

UX/UI Designer

Confidential

Responsibilities:

  • Participated in developing of several farming simulation social network games:
  • Created low-fidelity mockups and prototypes of new features and designed high-fidelity mockups and UI elements (controls, pop-ups, panels etc.), also adjusted fonts to the project’s needs; Prepared visual assets for developers (slicing, arranging) and wrote assisting specifications; Supervised if the final view of the releasing features meets all the requirements; Created UI kit for the new game and updated existing ones for already running games.

Web Designer

Confidential

Responsibilities:

  • Created websites, logos, landing pages and admin panels as an independent designer:
  • Communicated with product managers or directly with product owners in order to clarify all requirements; Created wireframes and prototypes according to the user stories and business needs; Designed different visual elements and wrote style guides.

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