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Visual Designer & Ux Research Resume

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Santa Cruz, CA

SUMMARY:

I'm a visual and user - experience designer with eighteen years of experience in creating wireframes, prototypes, animations, and interface graphics for software running on iOS, Android, game consoles, and the web. I also have extensive experience conducting stakeholder interviews, heuristic evaluations, moderating testing sessions, and creating research presentations.

TECHNICAL SKILLS:

SKILLS: UX research, User Testing, Reporting, Data Visualization, Wireframing, Prototyping, Visual Design, Responsive Design, Animation

SOFTWARE: Sketch, InVision, Omnigraffle, Axure, Photoshop, Illustrator, Muse, Animate, After Effects, 3DStudio Max, Unity, Morae, HTML5, CSS3

EXPERIENCE:

Visual Designer & UX Research

Confidential, Santa Cruz, CA

Responsibilities:

  • Lead the research, design, and creation.
  • As well as helped create package designs, print ads, and branded clothing. Moderated focus groups of customers to gain insight into their opinions on Confidential 's products.
  • Hosted user-testing sessions to test the mobile website, Confidential, to see how it worked across multiple form-factors, operating systems, and browsers: Android, and iOS, as well as desktop, tablet, and cell-phones.
  • Wrote reports for the company owner, based on the user-testing sessions.

UX Researcher & Product Designer

Confidential, Midvale, UT

Responsibilities:

  • Responsible for conducting stakeholder interviews, writing test plans, moderating testing sessions, establishing the UX lab, making wireframes and prototypes, and compiling reports of my research for stakeholders and the design team.
  • Lead the research into Overstock's "Photo Search" feature within their mobile shopping app.
  • Established Overstock's UX Lab, purchased and set up cameras and microphones to record users.
  • Organized all the video and audio data, from the user-testing sessions, to create presentations.
  • Learned to operate laser eye-tracking hardware and software by Tobii, to generate heat-maps and scroll-depth maps to better understand what users are actually looking at on the website.
  • Created presentations, infographics, and data visualization graphics based on the user-testing.

UX Research & Visual Designer

Confidential, Palo Alto, CA

Responsibilities:

  • Provided UX research and graphic production support for Confidential 's suite of mobile sales reporting apps.
  • I moderated numerous testing sessions, wrote test plans, archived recorded video, and wrote reports based on the testing sessions.
  • I was also tasked with creating numerous graphic assets and icons to meet the needs of their managerial and sales reporting apps for such diverse industries as automotive, medical, heavy industry, and the public sector.

Graphic Designer

Confidential, Santa Cruz, CA

Responsibilities:

  • Lead the creation of print marketing materials for Confidential .
  • Also responsible for the creation of flyers, branded clothing, and business cards.

Senior UI Designer

Confidential, San Francisco, CA

Responsibilities:

  • UI Design, wireframing, final asset creation, and Flash animation for Confidential 's Confidential Tour for Facebook and mobile devices.
  • UI asset creation and animation for Confidential 's Baseball for Facebook.

Lead UI Designer

Confidential, Palo Alto, CA

Responsibilities:

  • Drove UX research and design, including user flows, wireframes, Flash animation, and final interface graphics, for various Disney mobile and Facebook games.
  • Created art assets to align UI with game themes and Disney standards along with diversified target audiences.
  • Moderated user-testing sessions, analyzed video recordings, identified user pain points, documented testing results and presented my findings to stakeholders, and protoyped interface design solutions.

Lead UI Designer

Confidential, Redwood Shores, CA

Responsibilities:

  • Handled UI development for mobile personal finance applications; defined user flows, created wireframes, and produced final interface graphics.

UI Designer & Visual Effects Artist

Confidential, Salt Lake City, UT

Responsibilities:

  • Developed 800+ unique UI screens for Confidential Football '07 and '08 using IStudio, an internal interface creation tool.
  • UI Designer and VFX artist for Tiger Woods PGA Tour 2007, and Littlest Pet Shop 1, 2, and 3.
  • Drove end-to-end UX research and design for three Littlest Pet Shop games on Nintendo DS as well as used the company's Lion tool to design particle effects for the game on Wii.
  • Hosted ideation workshops to finalize game design.
  • Conducted user-testing sessions with the target demographic to learn what they desired in a Littlest Pet Shop game, documented their responses, and presented my findings to stakeholders.

Web Designer

Confidential, South San Francisco, CA

Responsibilities:

  • Designed and implemented web pages for several limousine service sites and created numerous print ads, brochures, and business cards in support of marketing and business needs.
  • Improved the company's web presence by developing new page designs as well as driving overhaul and redesign for airportcommuter.com, sfolimo.com, starslimo.com, and sanfranciscolimo.com.
  • Rolled out new booking tool for customers to make reservations online.
  • Photographed dozens of limousines and town cars to expand company's online fleet gallery.

UI Designer

Confidential, Redwood Shores

Responsibilities:

  • Introduced new UI look and feel as well as enhanced game experience and ease of use from prior release by creating new UI design solutions to simplify navigation and usability.
  • Wireframed, prototyped, and created final graphics for Tiger Woods PGA Tour 2003; conducted user-testing throughout development to identify bugs and design issues, and wrote reports based on the testing.

UI Designer

Confidential, Santa Cruz, CA

Responsibilities:

  • Produced graphics for press releases, product demonstrations, and the corporate website.
  • Teamed with technical writers to develop technical illustrations for product manuals as well as create conceptual industrial designs and 3D mockups for mobile digital cameras.
  • Wireframed and designed photo-storing, sharing, and photo-editing websites for customers, including designing the UI for the Kodak Picture Center.

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