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Mobile Developer Resume

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Dallas, TX

SUMMARY

  • Experience iOS Developer who is constantly looking to make applications that optimize the clients’ critical process using the most effective standards and practices.
  • Close to 5 years of experience with special focus on the development of mobile applications.
  • Experience and skills developing native iOS applications using Xcode, Cocoa Touch, Objective C and Swift
  • Experience working with both Storyboards and XIBs.
  • Consumption of REST and SOAP web - services parsing XML and JSON using NSURLConnection with NSXMLParser and NSJSONSerialization class.
  • Wide experience creating custom controls, views and behaviors.
  • Wide experience in the most relevant technologies of the modern iOS enterprise and end-user Apps environment including Core Data, MapKit, Core Location, GCD and NSOperation.
  • Use of MVC, Singleton, Delegation, Observer and Publisher Subscriber design patterns.
  • Use of Core Data for data persistence and offline use of online-driven apps.
  • Hands on experience using multiple web based technologies using HTML, CSS, JavaScript, PHP, Bootstrap, Laravel Framework and JQuery.
  • Experience with unity 3D in the creating of dynamic graphic applications that can be deployed in mobile devices, Desktop and as web Applications.
  • Developer focused on creating applications that optimized processes such as sales, updating and retrieving information and other internal processes of a company.
  • Experience creating Web applications with responsive design that worked on Tablets, Phones and PC.
  • Experience in the development of projects that include different kind of devices and technologies.
  • Worked with Biometric sensors and voice recognition using Kinect, C++, Visual Basic and Blender.

TECHNICAL SKILLS

Languages: C++, C#, Java, HTML, PHP, JavaScript, jQuery, CSSf, Ajax, Laravel, Bootstrap

Database: SQL server, MySQL, PostgreSQL, SQLite, Core Data

Operating Systems: iOS, Android, Windows, GNU/Linux, Mac OS, Windows Phone

Other: Unity 3D

PROFESSIONAL EXPERIENCE

Confidential, Dallas,TX

MOBILE DEVELOPER

Responsibilities:

  • UIControls appearance customization using programmatic statements, this included: UIButoons, TabBar, TableView, UIViews, UIImageViews and UILabels.
  • Applications design was implemented using XIB files.
  • Use of core location to determine the nearest lounge to the user.
  • RESTful web service consumption using NSURLConnection with XMLParsing to request lounges location from the database.
  • Used Geocoding and reverse geocoding to determine the address of the location and vice versa.
  • Stopped CLLocationManager when the app was moved from foreground to background to save battery.
  • Singleton SQLite implementation to save the favorites and the most recent visited lounges.
  • Backtracking of the application using NSLogs, Breakpoints and Xcode tools to trace initial declarations.

Confidential, Sunnyvale, CA

iOS DEVELOPER

Responsibilities:

  • This app design was implemented using the MVC design pattern in combination with delegation, singleton and publisher subscriber.
  • The application design was implemented using XIB files with programmatic UI statements to design the user interface.
  • Use of the most different UI controls iOS has to offer included: UIButtons, UITableViews, UITableViewCells, UILabels, TextFields etc.
  • To preserve the information the app has a singleton implementation of SQLite.
  • Web service consumption using the REST architecture with XMLParsing.
  • A sub-Object of NSURLConection implements its delegate methods to communicate with the server.
  • Application developed using the MRR memory management.

Confidential, Denver, CO

Sr. iOS DEVELOPER

Responsibilities:

  • The project required an extensive use of the UIControls design properties and the customization of some of the UIButtons and UITableViews using class inheritance.
  • The application design was updated using the StoryBoard with programmatic UI statements to design the user interface.
  • The application was updated to properly use the ARC memory management system.
  • Connection to social APIs such as Facebook, Google, Twitter and Instagram using the NSURLConection and its delegate methods.
  • Core data implementation to store the contacts and their media information.
  • BackTracking of development issues using breakpoint, NSLogs and xcode class and object declaration tools.
  • The application was developed following the Agile/Scrum methodology with weakly meetings.

Confidential, San Francisco, CA

iPHONE DEVELOPER

Responsibilities:

  • The applications design was implemented using Storyboards to control the flow of the application.
  • NSUser defauts were use to store the users information. For persistence of the notes the project uses an implementation of CoreData.
  • Instantly search system by tags or full text using an indexation algorithm.
  • Custom TableView to display a summary of your notes.
  • Custom SideMenu where the user can manage all the notes, tags and trash.
  • Custom Radio View Control that allow pin the notes.
  • Custom Activity View Controller for additional options.
  • Given the simple nature of the application, I was involved in all the process of its production.

Confidential

SURVEY WEB PROGRAMER

Responsibilities:

  • The surveys where developed using a software (Confirmit) which gives you a based web site and with jQuery, JavaScript, HTML and CSS
  • Responsible of managing the times of implementation, changes and testing to meet the clients’ deadlines.
  • Work directly with the clients gathering requirements and additional information about the changes.
  • This position was more focus on the communication with the clients. In order to get the correct information good communication skills were required.

Confidential

Software Developer

Responsibilities:

  • Development of Desktop computer video game that has physical activities that uses the Kinect™ device as a means of interaction, which recognizes different movements and exercises reflected on an avatar.
  • Development of the System Administration for clinical follow-up for the users of the game and in addition the website of the project.
  • The technologies used for this development was C#, Visual Studio, MonoDevelop, Unity, SQL Server and Adobe Muse for the web site.
  • Use of the different technologies available in Unity 3D, including the GameObject class, 2D Textures, Colliders, Trigers etc.
  • Use of source control to manage the releases of the application. Also using this the team was able to manage the activities priority in order to reach the deadlines.
  • A team of 3 developers developed this application.

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