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Software Developer Resume

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Seattle, WA

SUMMARY:

  • A software professional with 10+ years of development experience in diverse fields such as mobile and game development.
  • I work well with people and have a good understanding of the dynamics of software development process.
  • Building things is my passion; working with great people is my dream.
  • Fluent in programming language such as Objective - C, C/C++, Actionscript 3, Perl, Java.
  • Excellent experience with object oriented design and framework design.
  • Excellent experience with game programming.
  • Extensive knowledge of user experience and interaction design.
  • Extensive experience in database design.

TECHNICAL SKILLS:

Technologies: iOS, Android, Cocos2D, Unity3D, Flash and Adobe AIR, git, Cocoapod.

PROFESSIONAL EXPERIENCE:

Confidential, Seattle, WA

Software Developer

Responsibilities:

  • Developed Discovery Go for iPhone and iPad.
  • Developed restaurant payment app (iOS 9).
  • Developed a concierge iOS app for Confidential Sevenrooms.
  • Created and shipped iOS app for Confidential.
  • Participated in the development of Confidential for iPad.
  • Responsible for leading a team (onsite and ofsite) in developing a mobile app that interfaces with Head Units from major auto makers.
  • Tech lead of Confidential for Auto.
  • Successful shipped multiple releases (version 1.0, 1.0.5, 1.1.0, 1.2.0, 1.2.5, 1.3.0, 1.4.0, 1.5.0).
  • Architected IHRCP 1.0(iHeartRadio Connected Protocol) and re-engineered IHRCP 2.0 .
  • Developed the transport protocol layer.
  • Architected Confidential for CarPlay framework and incorporated it into Confidential flagship app.
  • Created auto integration solution for Confidential flagship app.
  • Created IHRCP Console tool using Adobe AIR for internal dev and QA testing.
  • Created numerous prototypes to test concepts.
  • Responsible for delivering major Flash components (video, polling, etc.), JSFL scripts, and desktop application (e.g. auto update) to be distributed to clients.
  • Responsible for delivering client and server-side solutions for clients.

Confidential

Senior Flash Developer

Responsibilities:

  • Worked on a high-profile pitch project for Nike.
  • Tools and language used: Flash 8, Actionscript 2.0, Photoshop CS2
  • Worked on an e-commerce website NAU.com (FITC Finalist).
  • Tools and language used: Flash 8, Actionscript 2.0, Cairngorm Framework
  • Worked on high-profile project Virtualme for Electronic Arts Europe using Agile process.
  • Created the video player and worked on the AJAX portion the site.
  • Created DNA prototype using AS3 and Papervision3D.
  • Worked on Nike Training Canada sites.
  • Worked on the video player for Confidential Wii site.
  • Awarded company's ACE award (Acknowledging Commitment to Excellence Award).

Confidential, San Francisco, CA

Senior Flash Application Developer

Responsibilities:

  • Created all Flash applications used in company’s website
  • Tools and language used: Flash 8, Actionscript 2.0

Confidential, Seattle, WA

Game Developer

Responsibilities:

  • Created CannonKaos mini-game for the Mario vs. Donkey Kong 2 website.
  • Tools and language used: Flash 8, Actionscript 2.0
  • Designed the database and created web services for Hasbro’s upcoming Heroscape Scenario and Battlefield Builder.
  • Tools and Language used: ColdFusion MX 7, SQLServer 2000
  • Project lead for Confidential /Yoplait Gogurt site and code the Gogurt game.
  • Tools and language used: Flash 8, Actionscript 2.0
  • Worked on Hasbro’s Heroscape Army Builder.
  • Designed the entire application framework, coded 70% of the front-end UI logic and all of the backend webservices.
  • Tools and language used: Flash MX 2004, Actionscript 2.0, Flash remoting, ColdFusion MX 7, SQLServer 2000
  • Worked on Hasbro’s GIJoe Ninja Hovercycle. Involved in the design process and coded the entire game framework and three missions.
  • Created a generic, reusable framework for demo creation that will significantly cut down future development. Used the framework to create Microsoft Windows Desktop Search demo.
  • Tools and language used: Flash MX 2004, Actionscript 2.0
  • Worked on Insightful’s website for uploading and publishing statistical packages.

Tools: and language used: Visual Studio 2005, ASP.NET 2.0, C#, SQLServer 2000.

Confidential

Senior Software Developer

Responsibilities:

  • Team lead for client-side game development
  • Participate in design, development, testing and implementation of new games within the company’s core product areas.
  • Mentor co-workers in new skill sets and better coding practices.
  • Perform code reviews for co-workers as required by the Project Manager.
  • Support Project Manager in estimation, timelines and tracking of projects.
  • Created a modular code framework to be used by all new slots games.
  • Created a chat communication framework for Bingo using Flash Media Server 2.0.

Tools: and Languages: Flash 8, Actionscript 1.0/2.0, Flash Media Server 2.0

Confidential, Seattle, WA

Open-Source Perl Developer

Responsibilities:

  • Tools and language used: Perl, Apache, Linux
  • Created dynamic node efects for Precor USA website.

Tools: and language used: Flash MX 2004, Actionscript 2.0

Confidential, Redmond, WA

Game Developer

Responsibilities:

  • Worked directly with an industry leading game designer to implement new game prototypes and games for Confidential
  • Adapted Hexic board game for tablet PC.
  • Wrote technical spec, architected and coded Zone’s Trivia games.

Tools: and language used: Flash MX 2004, Actionscript 1.0/2.0

Confidential, Kirkland, WA

Principal Software Engineer

Responsibilities:

  • Responsible for creating Flash games, Flash components and web services to enable Flash-based education games to communicate with backend database via Flash remoting.
  • Responsible for all server-side scripting using ColdFusion MX.
  • Responsible for designing, maintaining and optimizing backend database using SQLServer 2000.

Tools: and language used: Flash MX, Javascript, AJAX, JSFL, Dreamweaver MX, ColdFusion MX, MS SQLServer 2000

Confidential, Seattle, WA

Software Design Engineer/UI

Responsibilities:

  • Worked with a group of talented and passionate people in the Consumer Ordering & Self-Service team to create a website that provides the best customer experience in the universe.
  • Responsible for maintenance and feature implementations for Amazon’s order pipeline.
  • Ported the order pipeline to Target.com.
  • Provided support such as code reviews and training to international developers working with the order pipeline code.
  • Provided mentoring and training to coworkers in Perl, Mason and C.

Tools: and language used: Perl, Mason, Javascript.

Platform: Linux

Confidential, Seattle, WA

Lead Developer

Responsibilities:

  • Created the level editor and the entire 2D game engine for Hasbro’s run and shoot game Confidential .
  • Tools and language used: Flash MX 2004, Actionscript 2.0
  • Created web spider and webpage processing tools

Tools: and language used: Flash MX 2004, Actionscript 1.0

Confidential, Kirkland, WA

Software Developer

Responsibilities:

  • Helped create a new version of web-based Education Project Planning Support (EDPROPS) system for Confidential .

Tools: and language used: Macromedia Dreamweaver MX, ColdFusion MX, Java.

Confidential, Seattle, WA

Software Engineer

Responsibilities:

  • Worked with researchers to create software solutions for genetic research.
  • Responsible for developing product features and UI for the company’s web-based microarray data management software.

Tools: and language used: HTML, XML, Javascript, Flash MX/Actionscript 1.0, Perl, Java/ J2EE, MySQL.

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