Lead Ios Developer Resume
Madison, WI
OBJECTIVE:
- I am a dedicated, self - motivated individual seeking a position in the field of computer science/programming. A graduate of the University of Wisconsin-Madison, and an experienced developer, I am seeking a position with a firm where I can grow professionally and personally, and also put my creative interests and abilities to work.
SUMMARY:
- Currently working on two games with the Unity development toolset. An asteroids inspired space shooter, and a first person adventure game.
- Working on several small projects for the PS Vita using PSS Studio.
- Worked with UW-Madison professor Michael Gleicher on a directed study, adapting his IK animation algorithms to a C++ codebase.
- Using my knowledge of statistics and gaming psychology, I designed an enhanced version of Video Poker. Coded in C++ and OpenGL.
- Created graphical engine, coded in OpenGL and nested in C++, that can render third party (Maya) models and textures with 100% accuracy.
- Worked with leading game programmer Alex J. Champandard on his C based AI simulation software. I am also a lifetime member of his AIGameDev industry website.
- Designed and coded HTML and JavaScript websites for business and successful political campaigns.
TECHNICAL SKILLS:
Languages: C++ Visual Basic 6.0 C Cache C# .Net SQL Objective C JQuery Open GL Javascript Open GL ES Java Cocos 2D HTML
Development Studios: Microsoft Visual Studio (C++, C#) Maya 7.0 Microsoft SQL Server XTools (Cocoa) PSS Studio Unity
Other: Game Development/Design Computer Graphics (Theory and Maya use) Assembly Languages/Compilers Computer Mathematics/Algorithms 3D Math Data Structures/Program Organization Audio/Visual Editing Software (Sony Vegas/Audacity)
PROFESSIONAL EXPERIENCE:
Confidential, Madison, WI
Lead iOS Developer
Responsibilities:
- Lead developer for TouchQuote, a fenestration configuration platform for the iPad. App is developed in Objective C using the Xcode IDE, with a C#/SQL backend.
- Work consists of approximately %80 iOS enhancements and bug fixes, and 20% backend work.
- Received company for excellence.
Confidential, Madison, WI
Co-founder, Head Developer
Responsibilities:
- Co-founder and lead developer for Confidential a small iPhone apps company.
- Apps are developed in Objective C, using the Xcode IDE.
- Confidential ’ second app, Blackjack Companion, was released February 2012. The app teaches players Blackjack optimal strategy by instructing them as they play. Game features 2D animations, s, and will soon support Game Center.
Confidential, Madison, WI
Mobile Developer
Responsibilities:
- Lead developer responsible for developing new iPhone and Android mobile apps for Confidential, and maintaining the company’s 30+ app backlog. iPhone Apps were developed in Objective C, using the Xcode IDE.
- Android Apps were developed in Java using the Eclipse IDE.
- Provided maintenance and updates for over thirty iPhone and Android Apps.
Confidential, New York City, NY
Software Engineer
Responsibilities:
- One of a small team of coders responsible for Confidential ’s PK-12 product
Confidential, Verona, WI
Software Engineer
Responsibilities:
- One of a small team of coders responsible for Epic Mobile Meds. A 20000+ line, C#, portable hospital software codebase that utilizes multithreading, synchronization, reflection, server/client communication and other technologies.
- Personally refitted Mobile Meds codebase to support VGA resolution screens, and Glacier brand 2D scanners.
- Responsible for bug fixes and enhancements for the entire “Hyperspace” codebase. These included internal requirements and customer requests.
Confidential, McHenry, Illinois
Programming Intern
Responsibilities:
- Only intern selected for the program.
- Involved in the project lifecycle of Follett Destiny, a library software package coded in Java, used by a large percentage of K-12 schools.