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E - Commerce Analyst/web Developer/linux Admin Resume

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Forest Lake, MN

SUMMARY:

  • My goal is to work in a role that maximizes my field of study and allows me to add value to the organization using my skills and abilities.

TECHNICAL SKILLS:

Operating Systems: Windows (XP, 8.1,7), Linux(CentOS,Ubuntu), Android, iOS, Chrome

Software: MS Office, MS Visual Studio, Vim, VirtualBox, AWS, Epicor, Odoo, Magento

Languages: C++, HTML, CSS, PHP, JavaScript, SQL, YAML, XML

PROFESSIONAL EXPERIENCE:

Confidential, Forest Lake, MN

E - Commerce Analyst/Web Developer/Linux Admin

Responsiblities:

  • Wrote scripts in PHP, Python, and bash; Wrote Magento extensions; Ran AWS cloud servers; Wrote content for websites

Confidential, Minneapolis, MN

Customer Service Specialist II

Responsiblities:
  • Answered phones; customer service; handled FSA, HSA, and HRA accounts; 1st Quarter 2015 In Bound Call Top Performer

Confidential, Tomahawk, WI

Inventory/Cashier/Pricing/Receiving

Responsiblities:
  • Customer Service, Worked Register, Changed Prices, Made Signs, Stocked Shelves

Confidential

Lead Developer and System Administrator

Responsiblities:
  • Confidential is a website that sells automotive products.
  • I facilitated the conversion of the site over to AWS servers on the AWS cloud infrastructure.
  • I also worked with Odoo as a go - between between Magento and Epicor and as an eventual replacement for Epicor.
  • I am currently the lead and sole developer for Confidential .
  • Throughout my various responsibilities I have used PHP, Python, HTML, Javascript, Jquery, CSS, and bash.

Confidential

Interface Programmer

Responsiblities:
  • Confidential was a 5 month project to create a PC game from conception to completion with a 6 person team.
  • I was in charge of using C++ and OOP to program the Main Menu and In Game Interfaces.
  • I was also the QA Lead and Design Lead on the project.

Confidential

QA Lead Programmer

Responsiblities:
  • Confidential was a 3 month project to create a PC game with a 3 person team.
  • During this project I used C++ and DirectX to write a 2D tile based game engine and help write a particle engine.
  • I also designed and wrote the AI as well as the game play elements and had the role of lead QA.

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