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Lead Ui/ux Designer Resume

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Redwoodcity, CaliforniA

SUMMARY:

  • I have been in the field of software design and development for 6 years.
  • I have led multiple core products from initial design to launch, with hands - on experience in user research, story grooming, designing, prototyping and coding. My motive is to enable products to have an intuitive & effective User Experience.

SKILLS:

  • Photoshop
  • Illustrator
  • Axure
  •  rapid prototyping tool
  • Dreamweaver
  • HTML5
  • CSS3
  • JavaScript
  • Java
  • JQuery
  • Struts/Struts2
  • Ajax
  • Spine animation
  • Angular
  • InDesign
  • Eclipse
  • Elastic Search
  • Kibana
  • Mongo DB
  • Oracle RDBMS. Leadership
  • Product management
  • Requirements gathering
  • Written and Verbal communication
  • Bilingual. Prototyping
  • Wireframing

WORK EXPERIENCE:

Confidential, Redwood City, California

Lead UI/UX Designer

Responsibilities:

  • Design Lead of a 20+ member cross functional team for a new big data product.
  • Worked directly with the product director and drove key product strategy decisions. Planned and estimated work for the team in an agile development environment.
  • Led several new features, revamping and branding of the whole product, handling multiple features in parallel. Created and maintained a brand standards guide.
  • Conducted user research with in-person user interviews.
  • Created information architecture based off of high level requirements. Solved several complex problems creatively .
  • Created low and high fidelity mockups, interactive prototypes, wireframes & flow videos to help communicate the expected behavior to the team.
  • Created original icons in Illustrator & maintain them in a shared folder.
  • Worked with the developers to modularize the front-end application structure. Wrote and reviewed team’s HTML, CSS and JS code. ­
  • Implemented responsive design for compatibility with smaller screens.
  • Encouraged team to be detail oriented.
  • Performed sanity testing on the product for each release. Triaged and provided resolutions for defects.

Confidential, Palo Alto, California

UI/UX Designer

Responsibilities:
  • Designed several new feature designs and wireframes in Photoshop and Flash, as part of the core UI/UX team.
  • Conceptualized, designed, led and delivered an over 80K grossing, Christmas themed feature for “Gardens of Time” Facebook Game.
  • Co-authored style guides for setting the look of the game.
  • Performed UX studies by analyzing internal data and user feedback, identified key UX problems and offered working solutions.
  • Created functional prototypes in ActionScript, like the “Scene Spinner” animated carousel for randomly selecting gameplay scenes.
  • Created wireframes and flow diagrams for web & mobile game “Pirates of the Caribbean: Isles of War”.
  • Created several skeuomorphic assets for the applications.

Confidential

Full-Stack Software Engineer

Responsibilities:
  • Developed software in JavaScript and Java on multiple projects for major European banks and railways.
  • Designed user interface of a new internal resource management tool for Senior Management.
  • Introduced new technologies like Dojo and Ajax to increase quality and productivity.
  • Conducted technical training sessions for the team.

Confidential

Software Intern

Responsibilities:
  • Worked on and solved a complex software design problem for resource management software of Indian Railways.

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