Lead Ui/ux Designer Resume
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Redwoodcity, CaliforniA
SUMMARY:
- I have been in the field of software design and development for 6 years.
- I have led multiple core products from initial design to launch, with hands - on experience in user research, story grooming, designing, prototyping and coding. My motive is to enable products to have an intuitive & effective User Experience.
SKILLS:
- Photoshop
- Illustrator
- Axure
- rapid prototyping tool
- Dreamweaver
- HTML5
- CSS3
- JavaScript
- Java
- JQuery
- Struts/Struts2
- Ajax
- Spine animation
- Angular
- InDesign
- Eclipse
- Elastic Search
- Kibana
- Mongo DB
- Oracle RDBMS. Leadership
- Product management
- Requirements gathering
- Written and Verbal communication
- Bilingual. Prototyping
- Wireframing
WORK EXPERIENCE:
Confidential, Redwood City, California
Lead UI/UX Designer
Responsibilities:
- Design Lead of a 20+ member cross functional team for a new big data product.
- Worked directly with the product director and drove key product strategy decisions. Planned and estimated work for the team in an agile development environment.
- Led several new features, revamping and branding of the whole product, handling multiple features in parallel. Created and maintained a brand standards guide.
- Conducted user research with in-person user interviews.
- Created information architecture based off of high level requirements. Solved several complex problems creatively .
- Created low and high fidelity mockups, interactive prototypes, wireframes & flow videos to help communicate the expected behavior to the team.
- Created original icons in Illustrator & maintain them in a shared folder.
- Worked with the developers to modularize the front-end application structure. Wrote and reviewed team’s HTML, CSS and JS code.
- Implemented responsive design for compatibility with smaller screens.
- Encouraged team to be detail oriented.
- Performed sanity testing on the product for each release. Triaged and provided resolutions for defects.
Confidential, Palo Alto, California
UI/UX Designer
Responsibilities:- Designed several new feature designs and wireframes in Photoshop and Flash, as part of the core UI/UX team.
- Conceptualized, designed, led and delivered an over 80K grossing, Christmas themed feature for “Gardens of Time” Facebook Game.
- Co-authored style guides for setting the look of the game.
- Performed UX studies by analyzing internal data and user feedback, identified key UX problems and offered working solutions.
- Created functional prototypes in ActionScript, like the “Scene Spinner” animated carousel for randomly selecting gameplay scenes.
- Created wireframes and flow diagrams for web & mobile game “Pirates of the Caribbean: Isles of War”.
- Created several skeuomorphic assets for the applications.
Confidential
Full-Stack Software Engineer
Responsibilities:- Developed software in JavaScript and Java on multiple projects for major European banks and railways.
- Designed user interface of a new internal resource management tool for Senior Management.
- Introduced new technologies like Dojo and Ajax to increase quality and productivity.
- Conducted technical training sessions for the team.
Confidential
Software Intern
Responsibilities:- Worked on and solved a complex software design problem for resource management software of Indian Railways.