Graphic Designer Resume
CaliforniA
Experience
2012-Present, Confidential, California
User Interface Designer(contractor)
Responsible for implementing visual interface design solutions and standards that allows for the user to navigate through different aspects of various training simulators.
- Participate in rapid design exploration and presentation of future product concepts, present ideas and designs in tangible forms (e.g., sketches, graphic mockups, prototypes).
- Create 2D artwork and functionality for UI related features.
- Work with development teams to ensure that design specifications are implemented accurately and integrate with existing frameworks.
2011-2012, Confidential, California
2D/3D Artist (contractor)
Educational game project
Creation of 2D and 3D assets for use in animation of sprite based gameplay.
- Designed and created vector-based icons for gameplay interfaces.
- Implemented 2D artwork and functionality for UI related features.
- Created multiple sprite animations from 3D assets rendered in Maya.
- Created low and high poly 3D assets for game play.
- Created custom built character rigs using Maya to be used in sprite based animations.
Army One Source project
3D modeler and texture artist utilizing the Unity Engine for the Army One Source project.
- Work with the Lead Artist, to create final art, from early concept stages through completion of assets within a scheduled timeframe
- Environment artist – modeled and textured 3D buildings and assets for virtual worlds
- Utilized the Unity engine for level layout and composition of 3D assets within the game.
2011-Present, Confidential, California
Creative Developer (contractor)
Create Graphic elements and 3D Assets for mobile applications such as Gaming and Utilities for Android phone
- Design layout of User Interface and define functionality.
- Implement visual consistency within the applications through template design.
- Design Iconography and other Graphic Design elements.
- Create 3D Models for various mobile applications.
2008-2010, Confidential, California
Lead Graphic Artist
Led and collaborated within a team of Subject Matter Experts in updating 2D Graphic illustrations, creating 3D animations, and designing interactive lessons for private pilot training.
- User-Interface construction and implementation.
- Responsible for all 3D model construction, texturing, rigging and animation.
- Mechanical Illustrations.
- Creation of Graphic design elements within courseware.
- Responsible for all Flash animations and Interactivity for online course.
2005-2008, Confidential, California
Graphic Artist Level II
Contract 2 - United States Marine Corps
Collaborated within a team of Artists and Subject Matter Experts to create interactive Flash presentations, 2D Graphics, and 3D Animations for the training of the AH-1Y Huey and UH-1Z Cobra attack helicopter pilots.
- 3D model construction and texturing.
- Flash animation.
- Graphic Illustration.
- User Interface design and implementation.
Contract 1 - United States Navy
Collaborated within a team of Artists and Subject Matter Experts to create interactive Flash presentations, 2D Graphics, and 3D Animations for the development of training for the MH-60 B,H,F,S,R helicopters for United States Navy
- 3D model construction and texturing.
- Flash animation.
- Graphic Illustration.
2004-2005, Confidential, North Carolina
3D Artist (Tombstone)
Created 3D models from reference drawings and painted 2D texture maps for RTS/FPS mod for PC
- Created low and high polygon assets.
- Polygonal clean up of 3D assets.
- In game testing for functionality of 2D/3D assets.
2004-2004, Confidential, California
Quality Assurance Tester (Knights of the Old Republic 2)
Tested software for functionality and usability
- Tracking, recording and verifying all software.
- Interacting with development and production teams to
- help find and solve technical problems.
2002-2002 (11 Weeks), Confidential, Arizona
Internship Rainbow Studios
Developed 3D environments from reference drawings and tested functionality of games
- Created 2D textures for 3D environments.
- Converted 2D flatwork to 3D stills.
- Tested for quality assurance on ATV Off Road Fury 2.
Education
Bachelors Degree in Game Art Design
Programs
3D Studio Max 10, Maya 2012, Photoshop CS 4& 5, Illustrator CS 4& 5, Flash CS 4& 5, Premiere CS 4, After Effects CS4, Dreamweaver CS 4& 5, Microsoft Office 2010 (PowerPoint, Outlook, Word, Excel)
