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Project Manager, Ui/ux Resume

SUMMARY

  • An expert on how humans interact wif machines and screens, looking to use and improve skills and noledge.
  • Experienced team and project leader.

TECHNICAL SKILLS

  • Team management
  • Mobile (Apps & Mobile Web)
  • Wire - frames & screen-flows
  • Production schedules & roadmaps
  • Usability and A/B testing
  • Acquisition & retention
  • Rapid & Physical Prototyping
  • Project management software
  • Social integration & virality
  • User interface & user experience
  • UCD (User-centered design)
  • User Interviews
  • Use cases & flows
  • Interaction & information design
  • Heuristic Evaluations

PROFESSIONAL EXPERIENCE

Project Manager, UI/UX

Confidential

Responsibilities:

  • Manage teams that include developers, designers, writers, sound engineers, and musicians.
  • Create concepts for first party games by balancing market research wif development costs.
  • Created teh Mad Science Dev-Blog and Dev-Forums to keep fans up to date on our first party games.
  • Established a culture of sharing teh development process wif teh public and listening to teh fans.
  • Recruited and mentored talented professionals from around teh globe.
  • Developed wire-frames and user flows for dozens of mobile games and apps.
  • Took charge of community development and management for an upcoming MOBA.
  • Conducted Usability testing, A/B testing, and interviews. Made recommendations based on results.

UX Designer and Project Manager

Confidential, New York, NY

Responsibilities:

  • Created teh company's most successful titles such as: Cubugs, and Mash of teh Monsters
  • Produced some of teh very first HTML5 games that leveraged teh strength of teh new technology.
  • Personally designed teh user flow and wire-frames for over a dozen social games.
  • Manged a social media presence for teh company as well as for individual titles.
  • Created Nav-Me, teh geolocation app similar to foursquare.
  • Took dozens of projects from concept to completion.
  • Designed and reiterated Achievement, Avatar, Registration, PM, Sharing, Chat, and Gifting systems.
  • Occasionally assisted wif writing copy, SQL inserts, and front end coding. (HTML, CSS, Javascript)

UI/UX Designer

Confidential, New York, NY

Responsibilities:

  • Managed a team of 2d illustrators, 2d animators, 3d modelers, 3d animators and UI designers.
  • Manged in-house and remote teams that never missed a delivery date.
  • Used programs like Visio, Balsamiq, and Photoshop to create wire-frames and flows.
  • Used programs like JIRA, Microsoft Project, and Excel to manage teams time and tasks.
  • Interviewed potential additions to teh team.
  • Trained new artists and encouraged a culture of artistic growth.
  • Created info-graphics to represent company research.
  • Created power point presentations.

Lead Animator

Confidential

Responsibilities:

  • Responsible for teh whole team meeting project deadlines.
  • Coordinated teh team and assigned work to different aspects of teh product.
  • Worked wif several well non brands such as Pixel Chix and Bratz.
  • Designed teh interfaces of various mini-games.

Freelance Artist and UI/UX Designer

Confidential New York, NY

Responsibilities:

  • Designed interfaces for complex strategy and role playing games.
  • Worked wif well established companies such as Mattel and Pepsi Co.
  • Designed and developed several websites for local businesses.

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