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Quality Assurance Tester Resume

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Summary
Hard working and devoted programmer eager to acquire new development skills while building upon old ones. Constantly learning new ways to optimize code.

Education

Bachelor of Science, Computer Science

Skills

  • 2+ years of C++ and C# programming experience
  • Languages: C, C++, C#, Java, Visual Basic, Javascript, ASP, PHP, HTML, Flash, SQL, HLSL, GLSL, XML
  • APIs & SDKs: DirectX, OpenGL, .NET Framework
  • Software: Visual Studio, Notepad++, Eclipse, Maya, Alienbrain, MS Office 2010

Professional Experience

Confidential, April 2012 - May 2012
Programmer

  • FleXPort
  • An open source library for payment processing
  • Provides a webservice that allows companies to add payment plans to created accounts
  • Wraps the provided payment information using an XML Soap Wrapper and is sent to a "vault" which securely stores it
  • Created the Javascript implementation
  • Technologies used: Visual Studio, Javascript, PHP, XML
  • PrepMatters
  • A webservice providing tutoring and test preparation
  • Created account creation/edit page and login page in ASP using the .NET Framework
  • Designed created accounts to be written to and read from a database utilizing SQL
  • Technologies used: Visual Studio, ASP, HTML, SQL, .NET Framework
  • TaxForums
  • A webservice that offers tax planning forums and seminars for corporations
  • Developed registration pages to wrap user input using an XML Soap Wrapper
  • Wrapped information is sent to NeliX and returns a hash to redirect to the RoX Saas Payment Form
  • Programmed site to send a validation email to the owners of the service
  • Technologies used: Notepad++, PHP, HTML

Confidential, August 2011 - December 2011
Quality Assurance Tester (Saints Row: The Third)

  • Tested the video game to ensure standards set by Sony and Microsoft were met
  • Worked with developers to recreate and pinpoint the occurrence of bugs within the game

Technologies used: Hansoft, Visual Studio, C++

Educational Projects

Confidential, May 2010 - September 2010
(5 programmers, 4 artists, 1 internal producer)
Designer, Software Developer, Gameplay Liaison

  • 5 month project combining all previously gained skills to design and develop a game demo
  • Learned the process of creating a product from the ground up
  • Designed and tested the Freezer level from start to finish and assisted with the other two levels
  • Designed and implemented collision reactions for a Sphere/OBB based collision system that allowed "stones" thrown to be persistent and active on the game board
  • Utilized 3D and 2D mathematics using Vectors and Matrices
  • Created a Scene Manager to simplify the handling of all in-game objects
  • Worked closely with artists to create the UI; including a 3D menu system and Loading Screen
  • Designed and balanced Gameplay mechanics including steering and interaction with objects and hazards

Technologies used: Visual Studio, Alienbrain, MS Office 2010, C++

Confidential, March 2010
(3 programmers)
Software Developer

  • Created robots to interact with one another as a team
  • Designed robots to gather enemy information from one leader robot
  • Programmed robots to target the nearest enemy and attack them

Technologies used: Eclipse, Java

Confidential, August 2009 - September 2009
(3 programmers)
Designer, Software Developer

  • 2 month project designed to test all design and programming knowledge attained up to this point
  • Demonstrated hardships of real life companies and products
  • Designed and implemented a Sphere/AABB based collision system that allowed interaction between the player's ship and enemies
  • Created multiple enemy and weapon types utilizing C++ inheritance
  • Built a Particle Editor and Particle Engine to handle and create all in-game effects

Technologies used: Visual Studio, MS Office 2010, Scrum methodology, C++, C#

Confidential, July 2009
Designer, Software Developer

  • First solo project designing and developing a game
  • Designed and programmed all three levels, utilizing parallax scrolling
  • Created animated sprite sheet for player character and weapon
  • Developed stacked states for all menus and gameplay

Technologies used: Visual Studio, C++, XML

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