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Quality Assurance Manager Resume


  • Over 4 years of QA experience with mobile gaming and mobile applications
  • Managed the QA process through the life cycle of multiple projects, starting from the early prototype and development stages, to Alpha, Beta, Gold Master, and following up with any post-release issues.
  • Develop project specific test plans that cover a variety of scenarios including both known and unanticipated issues.
  • Highly attentive to detail, superior teamwork, communication and problem solving skills.
  • Driven to deliver the highest quality product within the predetermined budget and time restrictions, and not afraid to make critical decisions.


Mobile Platforms: iOS, Windows, Android, J2ME, BREW

Software: Bugzilla, Redmine, Smartsheet Project Management, SQL Workbench, Xcode, iLife Suite, Microsoft Office Suite


Confidential, Quality Assurance Manager 04/10-08/11

  • Responsible for the entire U.S. quality assurance branch of the company.
  • Performed quality assurance testing for gaming on all generation iPhone, iPod, and iPad devices.
  • Discovered, documented, regressed and verified bugs within the applications.
  • Worked closely in a team-based environment to increase the quality of the product.
  • Created all QA guidelines, policies, and test plans.
  • Worked extra hours when necessary to ensure that project deadlines were met.
  • Text translation for the games and product descriptions.
  • Managed all community forums.
Confidential, Profiling Coordinator / QA Tester 04/07-01/10
  • Managed the profiling of APIs, Icon Size, Build Size, Class Size, Audio, Key, Heap, RGB, and HTTP on all mobile devices.
  • Maintained and improved the Device Database.
  • Performed customer support services for domestic and international clients.
  • Generated commercial builds for third party developers and publishers.
  • Researched new technologies to help with testing of devices outside of the country.
  • Assigned work to QA and managed their tasks and responsibilities.
  • Performed coding fixes for customer builds and tools projects.
  • Provided additional QA when necessary.
  • Trained and supervised new employees.


B.S. Game Software Development